Over the past few years, the very act of playing action video games has been shown to enhance several different aspects of visual selective attention. Yet little is known about the neural mechanisms that mediate such attentional benefits. A review of the aspects of attention enhanced in action game players suggests there are changes in the mechanisms that control attention allocation and its efficiency (Hubert-Wallander et al., 2010). The present study used brain imaging to test this hypothesis by comparing attentional network recruitment and distractor processing in action gamers versus non-gamers as attentional demands increased. Moving distractors were found to elicit lesser activation of the visual motion-sensitive area (MT/MST) in gamers as compared to non-gamers, suggestive of a better early filtering of irrelevant information in gamers. As expected, a fronto-parietal network of areas showed greater recruitment as attentional demands increased in non-gamers. In contrast, gamers barely engaged this network as attentional demands increased. This reduced activity in the fronto-parietal network that is hypothesized to control the flexible allocation of top-down attention is compatible with the proposal that action game players may allocate attentional resources more automatically, possibly allowing more efficient early filtering of irrelevant information.
Changes in limb posture (such as crossing the hands) can impair people's performance in tasks such as those involving temporal order judgements, when one tactile stimulus is presented to either hand. This crossed hands deficit has been attributed to a conflict between externally and anatomically anchored reference systems when people localize tactile stimuli. Interestingly, however, the performance of congenitally blind adults does not seem to be affected by crossing the hands, suggesting a default use of an anatomically rather than an externally anchored reference system for tactile localization. In the present study, 12 congenitally blind and 12 sighted adults were instructed to attend to either the left or the right hand on a trial-by-trial basis in order to detect rare deviants (consisting of a double touch) at that hand, while ignoring both deviants at the other hand and frequent standard stimuli (consisting of a single touch) presented to either hand. Only the sighted participants performed less accurately when they crossed their hands. Concurrent electroencephalogram recordings revealed an early contralateral attention positivity, followed by an attention negativity in the sighted group when they adopted the uncrossed hands posture. For the crossed hand posture, only the attention negativity was observed with reduced amplitude in the sighted group. By contrast, the congenitally blind group displayed an event-related potential attention negativity that did not vary when the posture of their hands was changed. These results demonstrate that the default use of an external frame of reference for tactile localization seems to depend on developmental vision.
Previous research has shown that redundant information in faces and voices leads to faster emotional categorization compared to incongruent emotional information even when attending to only one modality. The aim of the present study was to test whether these crossmodal effects are predominantly due to a response conflict rather than interference at earlier, e.g. perceptual processing stages. In Experiment 1, participants had to categorize the valence and rate the intensity of happy, sad, angry and neutral unimodal or bimodal face-voice stimuli. They were asked to rate either the facial or vocal expression and ignore the emotion expressed in the other modality. Participants responded faster and more precisely to emotionally congruent compared to incongruent face-voice pairs in both the Attend Face and in the Attend Voice condition. Moreover, when attending to faces, emotionally congruent bimodal stimuli were more efficiently processed than unimodal visual stimuli. To study the role of a possible response conflict, Experiment 2 used a modified paradigm in which emotional and response conflicts were disentangled. Incongruency effects were significant even in the absence of response conflicts. The results suggest that emotional signals available through different sensory channels are automatically combined prior to response selection.
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