2009
DOI: 10.1016/j.comppsych.2008.08.011
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The effect of methylphenidate on Internet video game play in children with attention-deficit/hyperactivity disorder

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Cited by 297 publications
(215 citation statements)
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“…Moreover, online gaming addiction was found to be associated with lower grade point average and school performance (Chan & Rabinowitz, 2006 Regarding comorbidity, findings indicate a significant association between time spent playing games for more than one hour per day and Internet addiction, inattention, and number and intensity of ADHD symptoms (Chan & Rabinowitz, 2006;Gentile, 2009). Similarly, it was reported that 52% of children who had previously been diagnosed with ADHD were diagnosed with Internet video game addiction as well (Han et al, 2009). Moreover, the outcomes of pathological gaming included depression (Dongdong et al, 2011;Gentile et al, 2011;van Rooij et al, 2011), anxiety, and social phobias (Gentile et al, 2011;van Rooij et al, 2011), as well as physical health problems, such as hand and wrist pain (Choo et al, 2010;Gentile, 2009), and neglect of self-care (i.e., skipping meals, and insufficient personal hygiene) (Choo et al, 2010).…”
Section: Online Gaming Addiction Based On the Criteria For Pathologicmentioning
confidence: 94%
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“…Moreover, online gaming addiction was found to be associated with lower grade point average and school performance (Chan & Rabinowitz, 2006 Regarding comorbidity, findings indicate a significant association between time spent playing games for more than one hour per day and Internet addiction, inattention, and number and intensity of ADHD symptoms (Chan & Rabinowitz, 2006;Gentile, 2009). Similarly, it was reported that 52% of children who had previously been diagnosed with ADHD were diagnosed with Internet video game addiction as well (Han et al, 2009). Moreover, the outcomes of pathological gaming included depression (Dongdong et al, 2011;Gentile et al, 2011;van Rooij et al, 2011), anxiety, and social phobias (Gentile et al, 2011;van Rooij et al, 2011), as well as physical health problems, such as hand and wrist pain (Choo et al, 2010;Gentile, 2009), and neglect of self-care (i.e., skipping meals, and insufficient personal hygiene) (Choo et al, 2010).…”
Section: Online Gaming Addiction Based On the Criteria For Pathologicmentioning
confidence: 94%
“…However, tolerance appears to play an important role in behavioral addictions because addicts need to increase their engagement (i.e., the time and effort they invest in engaging in the activity) over the course of time in order to experience pleasurable effects, which may be seen as a homeostatic restoration of balance within the body (Grüsser & Thalemann, 2006). Thus, online gaming is used as a form of self-medication (Han et al, 2009). With regards to excessive online gamers, both individual accounts of behaviors as well as empirical quantitative findings show that as their addiction develops, online gaming addicts spend increasing amounts of time preparing for, organizing, and actually gaming (Chan & Rabinowitz, 2006;Kim & Kim, 2010;King & Delfabbro, 2009;Lemmens et al, 2011a).…”
Section: Discussionmentioning
confidence: 99%
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