2012
DOI: 10.1556/jba.1.2012.1.1
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Online gaming addiction in children and adolescents: A review of empirical research

Abstract: Background and aims:Research suggests that excessive online gaming may lead to symptoms commonly experienced by substance addicts. Since games are particularly appealing to children and adolescents, these individuals may be more at risk than other groups of developing gaming addiction. Methods: Given these potential concerns, a literature review was undertaken in order (i) to present the classification basis of online gaming addiction using official mental disorder frameworks, (ii) to identify empirical studie… Show more

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Cited by 323 publications
(268 citation statements)
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References 101 publications
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“…The assessment of problematic gaming (or gaming addiction) has been subject of controversy since it has gained scientific attention (Griffiths, Király, Pontes, & Demetrovics, 2015;King, Haagsma, Delfabbro, Gradisar, & Griffiths, 2013;Kuss & Griffiths, 2012). Over 20 instruments have been developed to assess problematic gaming but few have been properly validated and the lack of consensual definition led to inconsistencies in the assessment criteria (see King et al, 2013;Király, Nagygyörgy, Koronczai, Griffiths, & Demetrovics, 2015;.…”
Section: Introductionmentioning
confidence: 99%
“…The assessment of problematic gaming (or gaming addiction) has been subject of controversy since it has gained scientific attention (Griffiths, Király, Pontes, & Demetrovics, 2015;King, Haagsma, Delfabbro, Gradisar, & Griffiths, 2013;Kuss & Griffiths, 2012). Over 20 instruments have been developed to assess problematic gaming but few have been properly validated and the lack of consensual definition led to inconsistencies in the assessment criteria (see King et al, 2013;Király, Nagygyörgy, Koronczai, Griffiths, & Demetrovics, 2015;.…”
Section: Introductionmentioning
confidence: 99%
“…Frostling-Henningsson, 2009) and gambling (Wood & Griffiths, 2002) and the feelings that are triggered by gambling (Griffiths, 1991a;2011a) and video gaming (Kuss & Griffiths, 2012a;2012b).…”
Section: Gamblingmentioning
confidence: 99%
“…Consequently, young people's access to interactive games through game consoles, handheld players, computers and Internet has also increased (Kuss & Griffiths, 2012a;2012b). Furthermore, online video game playing is most time-consuming leisure activity during adolescence, and adolescents are among the Internet's most avid users (Rideout, Foehr, & Roberts, 2010).…”
Section: Introductionmentioning
confidence: 99%
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