2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) 2020
DOI: 10.1109/vr46266.2020.00087
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The Effect of a Foveated Field-of-view Restrictor on VR Sickness

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Cited by 24 publications
(7 citation statements)
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“…However, larger FOVs are also related or often cause a stronger sensation of VR sickness (e.g. Adhanom et al 2020;Fernandes and Feiner 2016;Al Zayer et al 2019). AVGPs in this study, however, experienced less discomfort compared to NVGPs, which would in turn contradict the notion of AVGPs obtaining larger FOV due to excessive video game play.…”
Section: Discussioncontrasting
confidence: 62%
“…However, larger FOVs are also related or often cause a stronger sensation of VR sickness (e.g. Adhanom et al 2020;Fernandes and Feiner 2016;Al Zayer et al 2019). AVGPs in this study, however, experienced less discomfort compared to NVGPs, which would in turn contradict the notion of AVGPs obtaining larger FOV due to excessive video game play.…”
Section: Discussioncontrasting
confidence: 62%
“…In larger virtual environments this form of 1 locomotion is not possible anymore due to limited available positional tracking space. Here, users can navigate through the environment either using the controllers to teleport from one 3 point to another or by moving the entire visual scene around the observer using optic flow 4 cues (Adhanom et al, 2020). Teleportation invokes less VR sickness but can lead to spatial disorientation (Bhandari, MacNeilage and Folmer, 2018) and a loss of presence (Bowman, 6…”
Section: Implications 13mentioning
confidence: 99%
“…Using optic flow stimuli to simulate navigation through a large virtual environment rather 17 than other methods, such as teleportation, enhances vection and presence and reduces 18 disorientation, but can also cause VR sickness (Adhanom et al, 2020; Bhandari, MacNeilage 19 and Folmer, 2018). To reduce the VR sickness caused by optic flow the FOV is often 20 narrowed, which also reduces the observer's sense of vection (Duh et al, 2001) and presence 21 (Cummings and Bailenson, 2016;Fernandes and Feiner, 2016;Youngblut, 2006).…”
Section: Introductionmentioning
confidence: 99%
“…Hence, it gradually reduces the users FoV by applying mostly a black color or some blur effects in the peripheral vision [12,24]. Several vignetting models have been designed, either using a constant restriction [22], based on controller-based inputs [15,50], head movements [38] or ocular activity [1].…”
Section: Field Of View and Vignetting In Vrmentioning
confidence: 99%