2007
DOI: 10.1111/j.1467-8535.2007.00707.x
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The design of an analogical encoding tool for game‐based virtual learning environments

Abstract: Game-based virtual learning environments have the potential to provide opportunities for engagement in authentic contexts while completing authentic tasks such as problem solving. However, research in problem-based learning indicates that scaffolding should be provided for learners to benefit from such learning environments. This paper describes the design of an anagogical encoding tool, a computer-based scaffold, in a game-based virtual learning environment. Research on analogical encoding suggests that teach… Show more

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Cited by 17 publications
(19 citation statements)
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“…As suggested by the authors in [12], to teach the immune system (the source domain) is like teaching the defence of the territory (the target domain); also, the authors in [7] mention that when fighting a dragon the children can learn fractions; more precisely the authors in [21] clearly specify the use of analogies in serious game design. However, in order to gain insight into the importance of using analogical representations in the learning process, the reader is invited to read our recent work on analogical representations [22].…”
Section: Direct Representationmentioning
confidence: 99%
See 1 more Smart Citation
“…As suggested by the authors in [12], to teach the immune system (the source domain) is like teaching the defence of the territory (the target domain); also, the authors in [7] mention that when fighting a dragon the children can learn fractions; more precisely the authors in [21] clearly specify the use of analogies in serious game design. However, in order to gain insight into the importance of using analogical representations in the learning process, the reader is invited to read our recent work on analogical representations [22].…”
Section: Direct Representationmentioning
confidence: 99%
“…From an abstract level the "Program your robot" design is similar to the SG proposed by [18,20,22] in terms of "drag and drop" and writing a code by using preprogramming commands. In the same context, authors in [21] propose a SG design that uses domain content and analogical representations, where the learner is asked to complete a task such as comparing between real cases and analogical ones that are presented side-by-side. Authors in [29] focus on domain content integration into SG design by proposing a model, which is composed of two components.…”
Section: State Of the Artmentioning
confidence: 99%
“…Technology's ability to have multiple program windows open at the same time eases side-by-side comparisons, facilitating analysis and synthesis of ideas (Sak, 2004). Some problem-based virtual learning environments develop analogical thinking using side-by-side analogies (Tünzün, 2007;Williams et al, 2007).…”
Section: Critical Thinking Skillsmentioning
confidence: 99%
“…Students who spend more time online show greater skill levels in evaluation and writing (Ba, Tally, & Tsikalas, 2002). Some software applications are designed to use problem-based learning to teach students specific critical thinking skills (Tünzün, 2007;Williams et al, 2007). Teachers encourage critical thinking by promoting inquiry, by asking questions to help students troubleshoot technology problems, and by limiting the number of questions they answer directly (Ba et al, 2002;"Digital Imaging," 2001;Clausen, 2007;Wong, Quek, Divaharan, Liu, Peer, & Williams, 2006;Smith & Weitz, 2003).…”
Section: Critical Thinking Skillsmentioning
confidence: 99%
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