“…Schools have not only labs, but also computers or tablets in classrooms, interactive white boards, digital cameras, video cameras, computer projectors, and other digital equipment (Lanahan & Boysen, 2005). Additionally, applications run the gambit from gamestyle formats that use high-tech virtual interactions to teach children an assortment of subjects and thinking skills (Siegle, 2015;Tünzün, 2007;Williams, Ma, Feist, Richard, & Prejean, 2007) to traditional word processing and presentation software. Teachers recognize that technology motivates many students to produce high quality work (Clausen, 2007), and students themselves report that it motivates them to engage with a variety of subject areas and topics of interest (Clausen, 2007;"Digital Imaging," 2001;Johnsen, Witte, & Robins, 2006;Wighting, 2006).…”