2018
DOI: 10.1155/2018/9834565
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An Assessment of Serious Games Technology: Toward an Architecture for Serious Games Design

Abstract: The design of an engaging and motivating serious game (SG) requires a strong knowledge of learning domain, pedagogy, and game design components, which are hard to be found and restrained by an individual or one entity. Therefore and in the light of this statement, the collaboration between domain content, pedagogical, and playful experts is required and crucial. Despite the fact that the existing models that support SG design are intended to have a combination of learning and fun, the design of SG remains diff… Show more

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Cited by 27 publications
(21 citation statements)
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References 31 publications
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“…Existing studies and reviews often report the effectiveness of game interventions on behaviour change without offering any insights into why and how games and gameplay are effective on a granular design level by reflecting on the choice of game elements used in the design. They often did not consider the strategies for selecting game elements or adopting behaviour change theories, or both combined, to structure the game design process [44][45][46][47][48][49]. Despite the rapid growth of persuasive games in many fields, there is a lack of studies that articulate the game design process and the most frequently used game design elements in BCGs.…”
Section: Problem Statementmentioning
confidence: 99%
“…Existing studies and reviews often report the effectiveness of game interventions on behaviour change without offering any insights into why and how games and gameplay are effective on a granular design level by reflecting on the choice of game elements used in the design. They often did not consider the strategies for selecting game elements or adopting behaviour change theories, or both combined, to structure the game design process [44][45][46][47][48][49]. Despite the rapid growth of persuasive games in many fields, there is a lack of studies that articulate the game design process and the most frequently used game design elements in BCGs.…”
Section: Problem Statementmentioning
confidence: 99%
“…A language that adapts to legible documentation due to its hierarchical structure and the possibility of association between different tags is the XML extensible markup language [20]. In the literature, the XML language has been used for the description of games [7,21,22]. Using the XML language, the format chosen to describe the interaction between blocks is the DTD (document type definition) since it is possible to describe, restrict and verify structures in a document, in addition to being able to make declarations of various elements [23].…”
Section: Language For Describing Interactions Between Blocksmentioning
confidence: 99%
“…More design-based research is important to answer some of the questions educators may have in this aspect. [2223242526]…”
Section: Gaming As a Part Of Hybrid Simulationmentioning
confidence: 99%