The confidence and competence in information and communication technologies of practitioners, parents and young children in the Early Years Foundation Stage
“…The results raise research questions that call for more targeted studies of teacher technology competence. (2006, p. 183) The claim that early childhood teachers' limited uptake of digital technologies can be traced back to teachers' attitudes and skills, or their confidence in using technologies to realise pedagogical goals (see, for example, McManis and Gunnewig 2012, Aubrey and Dahl 2014), is highly problematic because it implies that classroom practices arise primarily from the internal mental structures of individual teachers, such as beliefs. If this is so, then the role of professional development is to reshape these internal structures so that new knowledge, attitudes and skills are developed in ways that are subsequently evident in classroom practice.…”
Digital technologies are increasingly accepted as a viable aspect of early childhood curriculum. However, teacher uptake of digital technologies in early childhood education and their use with young children in play-based approaches to learning have not been strong. Traditional approaches to the problem of teacher uptake of digital technologies in early childhood curricula argue that more professional development is needed to help teachers learn to use the technologies with children. However, by focusing on children's play instead of teacher knowledge about using technologies with young children, the 'problem' of teacher uptake of technologies in the early years may be re-phrased as a field-specific problem concerned with defining and understanding young children's digital play. This argument is illustrated here through a recent study of teacher perspectives on digital play in the early years. Our aim is to offer an alternative response to the problem of uptake of digital technologies, whereby teachers' motives for engaging in professional development are understood in relation to children's play-based learning.
“…The results raise research questions that call for more targeted studies of teacher technology competence. (2006, p. 183) The claim that early childhood teachers' limited uptake of digital technologies can be traced back to teachers' attitudes and skills, or their confidence in using technologies to realise pedagogical goals (see, for example, McManis and Gunnewig 2012, Aubrey and Dahl 2014), is highly problematic because it implies that classroom practices arise primarily from the internal mental structures of individual teachers, such as beliefs. If this is so, then the role of professional development is to reshape these internal structures so that new knowledge, attitudes and skills are developed in ways that are subsequently evident in classroom practice.…”
Digital technologies are increasingly accepted as a viable aspect of early childhood curriculum. However, teacher uptake of digital technologies in early childhood education and their use with young children in play-based approaches to learning have not been strong. Traditional approaches to the problem of teacher uptake of digital technologies in early childhood curricula argue that more professional development is needed to help teachers learn to use the technologies with children. However, by focusing on children's play instead of teacher knowledge about using technologies with young children, the 'problem' of teacher uptake of technologies in the early years may be re-phrased as a field-specific problem concerned with defining and understanding young children's digital play. This argument is illustrated here through a recent study of teacher perspectives on digital play in the early years. Our aim is to offer an alternative response to the problem of uptake of digital technologies, whereby teachers' motives for engaging in professional development are understood in relation to children's play-based learning.
“…McKenney & Voogt, 2010) or as interpretation (e.g. Aubrey & Dahl, 2014;Morgan, 2010), not as a combination. Thus monotype mixed analysis wasn't chosen just because of the suitability (Biesta, 2010;Johnson & Onwuegbuzie, 2004;Onwuegbuzie et al, 2007), but also as a means for providing a more comprehensive picture of the phenomenon under discussion.…”
Section: Discussionmentioning
confidence: 99%
“…Teachers might ask children to tell them about their favorite games through visual methods, such as drawing, to support their thinking and narration. This approach first positions children as experts and their teachers -who have been found to be unfamiliar with the contemporary digital media culture of children (Aubrey & Dahl, 2014) -can learn a great deal from them. But, at the same time, teachers can guide the children's attention towards the things they are not yet aware of.…”
Section: Discussionmentioning
confidence: 99%
“…Buckingham (2015) also emphasizes that educators need to be aware of children's experiences of digital media. However, according to Aubrey & Dahl (2014), such knowledge is rare among the ECE practitioners. Nonetheless, Finnish children's domestic media use has been studied regularly during the 2010s.…”
Section: Digital Media In the Pedagogy Of Early Childhood Educationmentioning
confidence: 99%
“…Blackwell, Lauricella & Wartella, 2016;Kerckaert, Vanderlinde & van Braak, 2015), and the ones that have paid firsthand attention to children have often focused on children's reports of what they do with digital media (e.g. Aubrey & Dahl, 2014;McKenney & Voogt, 2010). Studies where children evaluate the existing practices or express their ideas about the use of digital media in educational settings are rare and often concentrate on older children (Selwyn, Boraschi & Özkula, 2009a;Selwyn, Potter & Cranmer, 2009b;cf.…”
This study has used drawings from and interviews with 5-6 year-old Finnish children (N=103) to explore their ideas for the use of digital media in preschool. The main findings, based on data driven analysis, were the following: Playing commercial digital games was the most popular activity followed by media production, mainly photographing. Computers, tablets and cameras were the most popular devices. Digital media was understood to be more about leisure than learning. Pedagogical implementations are discussed.
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