Young children from around the world are accessing the internet in ever increasing numbers. The rapid increase in internet activity by children aged 4–5 years in particular is due to the ease access enabled them by touchscreen internet‐enabled tablet technologies. With young children now online, often independently of adult supervision, the need for early childhood cyber‐safety education is becoming urgent. In this paper, we report the early findings from a project aimed at examining the development of cyber‐safety education for young children. We argue that cyber‐safety education for young children cannot be effectively developed without first considering young children's thinking about the internet. In this paper, we use Vygotsky's ideas about the development of mature concepts from the merging of everyday and scientific concepts. We identify the potential range of everyday concepts likely to form the basis of young children's thinking about the internet as a platform for cyber‐safety education in the early years.
Digital technologies are increasingly acknowledged as an important aspect of early childhood education. A significant problem for early childhood education has been how to understand the pedagogical use of technologies in a sector that values play-based learning. This paper presents a new framework to understand how children learn to use technologies through play. The Digital Play Framework is based on the sociocultural concept of tool mediation and Corrine Hutt's work regarding epistemic and ludic activity as basis for understanding play. The Digital Play Framework presents a series of indicators for how children learn to use technologies as cultural tools, first by exploring the functionality of technologies through epistemic activity, and second by generating new content through ludic activity.
Practitioner NotesWhat is already known about this topic • Play-based learning is the basis for pedagogy in early childhood education. • Digital technologies are important aspect of early childhood education.• How children learn to use technologies through play is not fully understood.What this paper adds • With the increased use of digital technologies within early childhood education, an explanation of how children learn to use technologies through play. • The Digital Play Framework is presented in this paper to help teachers observe, plan for and integrate technologies with play-based learning.Implications for practice and/or policy • A new way for teachers to understand how children learn to use technologies through play. • A new way for teachers to observe, plan for and integrate technologies with play-based learning in early childhood education.
Partnering early childhood education and care (ECEC) and the home together may be more effective in combating obesogenic risk factors in preschool children. Thus, an evaluation of ECEC obesity prevention interventions with a parental component was conducted, exploring parental engagement and its effect on obesity and healthy lifestyle outcomes. A search revealed 15 peer-reviewed papers. Some studies demonstrated positive weight changes, and secondary outcomes of changes in physical activity and healthy eating were reported in most studies; study quality ranged from fair to good. Four findings were linked to weight changes: (1) when educational material is consistent across settings; (2) capacity building of parents; (3) parents encouraging their children to drink water and (4) parental satisfaction and participation. A partnership between parents and ECEC may be a powerful force in the prevention of paediatric obesity. A better understanding of collaborative parental engagement is needed.
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