“…This paper aims the design and implementation of a virtual education intervention program, based on learning through gesture play, to help working memory and basic math skills. In 2014, the magazine Perfiles Educativos published a paper entitled "Information and communication technologies for educational innovation" (Ruiz & Ortega, 2014). This work brings together ten new proposals on education in different scenarios and a field of study in which the concerns of the environment of science concerning information and communication technologies (ICT) and their application in education are brought together.…”
The objective of this project is to design an electronic device to stimulate learning in children from 3 to 5 years old through interaction and play. The methodology applied was carried out in several steps, the first of which was the consultation of literature on early stimulation, learning, and preschool teaching methods. Next, the hardware and software tools to be used for the development of the device were selected. Then, the construction of the box was carried out with a design that would attract the children's attention. To later assemble with the electronic circuit, which will be integrated by a NodeMCU ESP32 and RFID readers for reading the UID of the cards, this circuit will be programmed to carry out the purpose of the device. Finally, a mobile application was designed and programmed in Android Studio to display the activities to be developed. It should also be added that the connection between the application and the didactic box will be via Bluetooth. The functionality of the didactic device was revealed through a survey of the children's tutors after they interacted with and manipulated the device, which resulted in the fulfillment of the hypothesis set out for this project.
“…This paper aims the design and implementation of a virtual education intervention program, based on learning through gesture play, to help working memory and basic math skills. In 2014, the magazine Perfiles Educativos published a paper entitled "Information and communication technologies for educational innovation" (Ruiz & Ortega, 2014). This work brings together ten new proposals on education in different scenarios and a field of study in which the concerns of the environment of science concerning information and communication technologies (ICT) and their application in education are brought together.…”
The objective of this project is to design an electronic device to stimulate learning in children from 3 to 5 years old through interaction and play. The methodology applied was carried out in several steps, the first of which was the consultation of literature on early stimulation, learning, and preschool teaching methods. Next, the hardware and software tools to be used for the development of the device were selected. Then, the construction of the box was carried out with a design that would attract the children's attention. To later assemble with the electronic circuit, which will be integrated by a NodeMCU ESP32 and RFID readers for reading the UID of the cards, this circuit will be programmed to carry out the purpose of the device. Finally, a mobile application was designed and programmed in Android Studio to display the activities to be developed. It should also be added that the connection between the application and the didactic box will be via Bluetooth. The functionality of the didactic device was revealed through a survey of the children's tutors after they interacted with and manipulated the device, which resulted in the fulfillment of the hypothesis set out for this project.
“…Segundo, desde la perspectiva del amplio conocimiento construido para el diseño y la implementación de escenarios y materiales tecnoeducativos, de forma que todo ello es ya parte importante del perfil del profesor de este siglo. Tercero, desde el punto de vista de la ampliación de los entornos y las formas de comunicación para el ejercicio educativo, llevando el aprendizaje fuera de las cuatro paredes del aula de clase y contribuyendo así a la universalización de la educación (Garrison y Anderson, 2005;Ruiz-Velasco, 2012).…”
Pensar el desarrollo de la educación virtual supone pensar en varios aspectos de esta, que son posible tema de investigación.Pasados varios años desde la implementación de los primeros programas en América Latina (Silvio, Rama y Lago, 2004), con el auge que ha dado el internet y las redes sociales interactivas a la información ya las comunicaciones, y con los desarrollos actuales respecto de la interacción entre el mundo cara a cara y el mundo en las redes (Siemens, 2012), se hace importante conocer los avances de investigación en la educación virtual realizados desde Colombia y desde otros países de la región. Hicimos la apuesta de que dichos avances se insertan dentro de tópicos cada vez más inscritos en las corrientes de investigación más extendidas y visibles en la literatura científica internacional en educación virtual, e-Iearning y otros temas relacionados.
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