The objective of this project is to design an electronic device to stimulate learning in children from 3 to 5 years old through interaction and play. The methodology applied was carried out in several steps, the first of which was the consultation of literature on early stimulation, learning, and preschool teaching methods. Next, the hardware and software tools to be used for the development of the device were selected. Then, the construction of the box was carried out with a design that would attract the children's attention. To later assemble with the electronic circuit, which will be integrated by a NodeMCU ESP32 and RFID readers for reading the UID of the cards, this circuit will be programmed to carry out the purpose of the device. Finally, a mobile application was designed and programmed in Android Studio to display the activities to be developed. It should also be added that the connection between the application and the didactic box will be via Bluetooth. The functionality of the didactic device was revealed through a survey of the children's tutors after they interacted with and manipulated the device, which resulted in the fulfillment of the hypothesis set out for this project.
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