“…Firstly, focusing on the student experience in virtual simulation game courses, multiple dimensions were comprehensively considered in the present study, such as game design, team cooperation and student self-efficacy, and a structural equation model was constructed to test their relationship with student engagement and entrepreneurial skill development, which is a significant innovation. Several existing studies have only focused on games themselves (Almeida and Buzády, 2019;Yen and Lin, 2020;Capelo et al, 2021;Zulfiqar et al, 2021), teamwork (Arias-Aranda andBustinza-Sánchez, 2009;Lohmann et al, 2018;Buil et al, 2020;Thanasi-Boçe, 2020), and students' personal traits (Eggers et al, 2017;Alstete and Beutell, 2019;Charrouf and Janan, 2019;Hernández-Lara et al, 2019;Buil et al, 2020), lacking a comprehensive study design. Secondly, based on the theoretical framework of learning process, the influencing factors of college students' entrepreneurial skills development was investigated in the present study, which is innovative.…”