2022
DOI: 10.1108/lht-12-2021-0509
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The effect of mobile business simulation games in entrepreneurship education: a quasi-experiment

Abstract: PurposeDuring the current global epidemic, e-learning and mobile learning have been rapidly developed in the field of entrepreneurship education. The effect of these learning methods remains to be confirmed. The purpose of this paper is to explore the effect of mobile business simulation games in entrepreneurship education.Design/methodology/approachFrom May 2020 to July 2020, the authors adopted a quasi-experimental design to explore the effect of mobile business simulation games in entrepreneurship education… Show more

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Cited by 15 publications
(14 citation statements)
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“…This method has been critiqued in the literature on entrepreneurship (Colombelli et al 2022). There is little commonality between what instructors explain about pertinent start-up doings and what aspiring entrepreneurs undertake, according to the results of a content study of 24 business textbooks (Chen et al 2022). As a result, educators have devised new methods of instructing pupils that focus on doing, experimenting, and practicing rather than simply lecturing.…”
Section: Theoretical Reviewmentioning
confidence: 99%
See 1 more Smart Citation
“…This method has been critiqued in the literature on entrepreneurship (Colombelli et al 2022). There is little commonality between what instructors explain about pertinent start-up doings and what aspiring entrepreneurs undertake, according to the results of a content study of 24 business textbooks (Chen et al 2022). As a result, educators have devised new methods of instructing pupils that focus on doing, experimenting, and practicing rather than simply lecturing.…”
Section: Theoretical Reviewmentioning
confidence: 99%
“…Because of this, researchers and practitioners have paid great attention to entrepreneurial behavior and intention drivers (Qiu et al 2021). Shapero's model of the entrepreneurial event (SEE) and theory of planned behavior (TPB) (Mir et al 2022) pioneered by Chen et al (2022) have been evaluated, refined, and used by many studies since its inception. In many countries and circumstances, academics have highlighted the importance of entrepreneurial ambition in forecasting one's behavior.…”
Section: Introductionmentioning
confidence: 99%
“…Ubiquitous mobile Internet access has changed the reading and learning habits of the younger generation (Banshal et al, 2022;Chan et al, 2022;Ding et al, 2021;Pianzola et al, 2022;Wang et al, 2016;Yu et al, 2022a) and facilitated anytime, anywhere learning activities (Fan et al, 2020;Lau et al, 2020;Law et al, 2019;Yip et al, 2021;Zhang et al, 2021), especially under the constraints of COVID-19 restrictions (Li et al, 2021a;Sung and Chiu, 2022). Chen et al (2023) investigated the effect of mobile business simulation games on entrepreneurship education. The results pointed out that the experience of flow is the most important factor in mobile business simulation games, which can improve entrepreneurial attitudes and self-efficacy.…”
Section: Mobile Technologies For Educationmentioning
confidence: 99%
“…Chen et al (2023) investigated the effect of mobile business simulation games on entrepreneurship education. The results pointed out that the experience of flow is the most important factor in mobile business simulation games, which can improve entrepreneurial attitudes and self-efficacy.…”
Section: Mobile Technologies For Educationmentioning
confidence: 99%
“…Students only need a mobile phone or computer tablet to complete assignments. Digital business simulation games have been extensively used in college courses, and their effectiveness in improving student participation and learning outcomes has been widely recognized (Anderson and Lawton, 2009;Huang et al, 2022;H€ oyng, 2022;Chen et al, 2022a;Liu et al, 2022c).…”
Section: Introductionmentioning
confidence: 99%