2022
DOI: 10.1016/j.plas.2022.100041
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Teachers’ experiences of using game-based learning methods in project management higher education

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Cited by 64 publications
(62 citation statements)
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References 32 publications
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“…Digital GBL solutions can enable reflective, experiential, and intriguing learning environments (Bygstad et al, 2022), making them suitable for project management education. According to project management teachers, GBL methods may provide students with a memorable learning experience by affecting their emotions (Jääskä and Aaltonen, 2022).…”
Section: Game-based Learning and Motivationmentioning
confidence: 99%
See 1 more Smart Citation
“…Digital GBL solutions can enable reflective, experiential, and intriguing learning environments (Bygstad et al, 2022), making them suitable for project management education. According to project management teachers, GBL methods may provide students with a memorable learning experience by affecting their emotions (Jääskä and Aaltonen, 2022).…”
Section: Game-based Learning and Motivationmentioning
confidence: 99%
“…In addition to these positive effects, GBL situations may also cause negative emotions and frustration for learners. Observed challenges can manifest as time-consuming and demanding exercises with a game or difficulties with environments (Boghian et al, 2019), technical unreliability, unbalance, or instability (Jääskä and Aaltonen, 2022;Jong, 2016;Marklund and Taylor, 2016), and complexity of games (Lomas et al, 2017). Moreover, students may feel uncomfortable with competition and results comparison in GBL situations (Scepanovic et al, 2015).…”
Section: Game-based Learning and Motivationmentioning
confidence: 99%
“…The picture-based culture appeals to other modes of reception: emotionality, symbolism, brevity. The fact that even in traditional reason-based discourses of knowledge or information sharing (school education, academic and political debates) images are becoming more important than content and play, and games and emotions take priority over rational critique, is a powerful demonstration how much we respect the belief that this emotion and image driven way of cognising the world is the most effective way of learning about reality (Jääskä & Aaltonen, 2022).…”
Section: Literature Review: the Cultural Background Of Collaborative ...mentioning
confidence: 99%
“…Many researchers on different implementations have adopted the strategy of learning by games and competitions, and it has been widely demonstrated that it succeeds in triggering an engaged, deep, and long-impact learning process [17], [18], [19]. However, its use requires careful design, and the learning process requires adequate and sufficient learning supports as part of the game, and its development [20].…”
Section: Introductionmentioning
confidence: 99%