2019
DOI: 10.11591/ijere.v8i2.19260
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Teacher candidates’ state of using digital educational games

Abstract: <p>The rapidly developing information technologies of our age offer new opportunities in every aspect of our lives. The use of information technologies in educational environments is an important element in creating enriched learning environments. Educational digital games used in teaching-learning environments help students to develop motivation, problem-solving, strategy development skills and creativity. The purpose of this research was to determine the teacher candidates’ state of using digital educa… Show more

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Cited by 8 publications
(5 citation statements)
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“…The educational benefits of games, which explained that games are stimulating, motivating as well as entertaining [27]. The results showed teachers enjoyed the use of games in the classroom but they were concerned with their own abilities in conducting the lesson [28]. In this study however, 30.3% of the respondents totally agreed that using games was able to lower pre-service teachers' anxiety while teaching.…”
Section: Section C-pre-service Teachers' Perception On Gamificationmentioning
confidence: 70%
“…The educational benefits of games, which explained that games are stimulating, motivating as well as entertaining [27]. The results showed teachers enjoyed the use of games in the classroom but they were concerned with their own abilities in conducting the lesson [28]. In this study however, 30.3% of the respondents totally agreed that using games was able to lower pre-service teachers' anxiety while teaching.…”
Section: Section C-pre-service Teachers' Perception On Gamificationmentioning
confidence: 70%
“…Similarly, in-service Math teachers in Demirbilek and Tamer's (2010) and Watson and colleagues' (2016) studies also had some reservations about classroom management. Likewise, in Alkan and Mertol's (2019) study, preservice teachers' responses showed that they were not feeling confident and worried about how they should incorporate games into the class. However, in this study, two in-service teachers were mainly concerned about the possibility that students could get addicted to video games.…”
Section: Discussion Conclusion and Recommendationsmentioning
confidence: 95%
“…In the research conducted to determine the prospective teachers' use of digital educational games, it was concluded that there was a significant difference according to gender and the department they studied. This difference is in favor of male teacher candidates and social studies teacher candidates (Alkan & Mertol, 2019). In the research, which aims to determine the opinions of prospective teachers on the development of a digital game and its adaptation to educational environments, they stated that the games developed with the digital game development software called KODU will make the lesson fun, reinforce and make permanent the learned, and provide active participation in the lesson.…”
Section: Conclusion Discussion and Recommendationsmentioning
confidence: 99%