2021
DOI: 10.18844/cjes.v16i4.6060
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Examination of prospective teachers' levels of using digital educational games

Abstract: With the rapid development of technology, digital games have become an important part of the educational process. The purpose of this study was to investigate digital educational game usage behaviour in terms of demographic variables. The model of this study is a factorial pattern among multi-variant patterns that aim to reveal the effects of multiple independent variables together. In this study, prospective teachers’ digital educational game perceptions were considered as independent factorial patterns to ob… Show more

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Cited by 2 publications
(1 citation statement)
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“…Digital educational games are those that are presented to students through interactive electronic platforms to integrate play with learning by increasing academic participation and motivation toward learning [35]. Technological progress has led to the development and use of digital educational games due to the lack of safe playing spaces in some areas and the digital interests of the new generation [36]. Jaber [37] defined digital educational games as a form of learning based on a set of planned steps and actions that the learner performs on the computer, smartphone, or tablet (iPad) by adhering to some rules to achieve a specific educational goal in an enjoyable, competitive framework.…”
Section: Educational Gamesmentioning
confidence: 99%
“…Digital educational games are those that are presented to students through interactive electronic platforms to integrate play with learning by increasing academic participation and motivation toward learning [35]. Technological progress has led to the development and use of digital educational games due to the lack of safe playing spaces in some areas and the digital interests of the new generation [36]. Jaber [37] defined digital educational games as a form of learning based on a set of planned steps and actions that the learner performs on the computer, smartphone, or tablet (iPad) by adhering to some rules to achieve a specific educational goal in an enjoyable, competitive framework.…”
Section: Educational Gamesmentioning
confidence: 99%