2023
DOI: 10.53850/joltida.1098602
|View full text |Cite
|
Sign up to set email alerts
|

Examining The Prediction of Digital Game Addiction Awareness on Digital Educational Game Usage

Abstract: Background: Individuals need to be conscious and aware not to experience the negative effects of digital games and identiyf the difference between dijital games and digital educational games. The use of digital educational games has four sub-dimensions. These are the "emotional approach,", the "perceived usefulness," "perceived control," and "behavioral approach” (Sarıgöz, Bolat, & Alkan, 2018). In this study, these sub-dimensions analyzed in the frame of digital game addiction awareness. Purposes: T… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...

Citation Types

0
0
0

Year Published

2023
2023
2023
2023

Publication Types

Select...
1

Relationship

0
1

Authors

Journals

citations
Cited by 1 publication
references
References 44 publications
0
0
0
Order By: Relevance