2015
DOI: 10.1007/978-3-319-24589-8_30
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Studying an Author-Oriented Approach to Procedural Content Generation through Participatory Design

Abstract: Abstract. The paper describes the design research process of a procedural content generation tool aimed at supporting creative game design processes. An author oriented approach to procedural content generation tools is used where these tools can be manipulated so as to let authors define the design space they want to explore and the design solution they wish to find, therefore maintaining their creative agenda intact. We present two Participatory Design exercises where game designers were tasked with creating… Show more

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Cited by 3 publications
(2 citation statements)
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“…The tool designed for this study was rooted in the approach introduced by Baldwin et al [6], but placed into the context of the two observations of Craveirinha and Roque [14] which we re-framed into two design pillars:…”
Section: A Our Contributionmentioning
confidence: 99%
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“…The tool designed for this study was rooted in the approach introduced by Baldwin et al [6], but placed into the context of the two observations of Craveirinha and Roque [14] which we re-framed into two design pillars:…”
Section: A Our Contributionmentioning
confidence: 99%
“…Despite significant investment into researching new methods for PCG, there is little research on how designers interact with these tools [14]. In an attempt to address this gap, Craveirinha and Roque [14] undertook a participatory design process involving game designers and researchers to design an interface for a PCG algorithm. In doing so they explored the attitudes of game designers toward PCG tools.…”
Section: Introductionmentioning
confidence: 99%