Abstract:This article reviews the research into multimedia learning through the lens of a recently updated Handbook of Multimedia Learning edited by Richard Mayer. By examining the theories underpinning the research and the major experimental findings, a number of conclusions emerged. Firstly, the major theories and models guiding the research are well accepted and based on classical memory research, although there is a need to extend them to the affective domain. Secondly, most of the boundary conditions for effective… Show more
“…Analysing the participant feedback in detail, showed that 75% of students indicated via the survey that they "found the use of multiple forms of media (3DP and app) effective". This is supportive of not only work in paramedics, but the general work in mixed reality that indicates combining of multiple forms of media can be helpful to students' learning (Ayres, 2015).…”
Section: Discussionmentioning
confidence: 99%
“…This is notably true for paramedic science in Australia (Hou, Rego, & Service, 2013). However, universities in general are lagging behind in innovative pedagogy especially when students are studying from a distance, with most prior work formed around two-dimensional (2D) words and pictures, with less attention given to complex skills learning environments using interactive visualisations, games, and simulations (Ayres, 2015). Brydges et al (2015) explore these issues from a self-regulated learning approach and recommend learning design should support and help prepare individuals for future learning by assisting learners with self-regulated learning through simulation including obervation (e.g., watching a video), emulation (e.g., imitating the instructional video), measuring self-control (e.g., goal setting), and observational measure of learning transfer.…”
Section: Changing Educational Delivery For Health Disciplines and Parmentioning
There is growing evidence that the use of simulation in teaching is a key means of improving learning, skills, and outcomes, particularly for practical skills. In the health sciences, the use of high-fidelity task trainers has been shown to be ideal for reducing cognitive load and leading to enhanced learning outcomes. However, how do we make these task trainers available to students studying at a distance? To answer this question, this paper presents results from the implementation and sustained testing of a mobile mixed reality intervention in an Australian distance paramedic science classroom. The context of this mobile mixed reality simulation study, provided through a user-supplied mobile phone incorporating 3D printing, virtual reality, and augmented reality, is skills acquisition in airways management, focusing on direct laryngoscopy with foreign body removal. The intervention aims to assist distance education learners in practising skills prior to attending mandatory residential schools, building a baseline equality between those students who study face to face and those at a distance. Outcomes from the study showed statistically significant improvements in the use of the simulation across several key performance indicators in the distance learners, but also demonstrated problems to overcome in the pedagogical method.
“…Analysing the participant feedback in detail, showed that 75% of students indicated via the survey that they "found the use of multiple forms of media (3DP and app) effective". This is supportive of not only work in paramedics, but the general work in mixed reality that indicates combining of multiple forms of media can be helpful to students' learning (Ayres, 2015).…”
Section: Discussionmentioning
confidence: 99%
“…This is notably true for paramedic science in Australia (Hou, Rego, & Service, 2013). However, universities in general are lagging behind in innovative pedagogy especially when students are studying from a distance, with most prior work formed around two-dimensional (2D) words and pictures, with less attention given to complex skills learning environments using interactive visualisations, games, and simulations (Ayres, 2015). Brydges et al (2015) explore these issues from a self-regulated learning approach and recommend learning design should support and help prepare individuals for future learning by assisting learners with self-regulated learning through simulation including obervation (e.g., watching a video), emulation (e.g., imitating the instructional video), measuring self-control (e.g., goal setting), and observational measure of learning transfer.…”
Section: Changing Educational Delivery For Health Disciplines and Parmentioning
There is growing evidence that the use of simulation in teaching is a key means of improving learning, skills, and outcomes, particularly for practical skills. In the health sciences, the use of high-fidelity task trainers has been shown to be ideal for reducing cognitive load and leading to enhanced learning outcomes. However, how do we make these task trainers available to students studying at a distance? To answer this question, this paper presents results from the implementation and sustained testing of a mobile mixed reality intervention in an Australian distance paramedic science classroom. The context of this mobile mixed reality simulation study, provided through a user-supplied mobile phone incorporating 3D printing, virtual reality, and augmented reality, is skills acquisition in airways management, focusing on direct laryngoscopy with foreign body removal. The intervention aims to assist distance education learners in practising skills prior to attending mandatory residential schools, building a baseline equality between those students who study face to face and those at a distance. Outcomes from the study showed statistically significant improvements in the use of the simulation across several key performance indicators in the distance learners, but also demonstrated problems to overcome in the pedagogical method.
“…However, universities in general are lagging behind in innovative pedagogy, especially when students are studying from a distance [9], with most prior work formed around two-dimensional (2D) words and pictures [36], with less attention given to complex skills learning environments using interactive visualizations, games, and simulations [20]. Brydges et al [37] explore these issues from a self-regulated learning perspective and recommend that learning design should support and help prepare individuals for future learning by assisting learners with self-regulated learning through simulation, including observation (e.g., watching a video), emulation (e.g., imitating the instructional video), measuring self-control (e.g., goal setting), and an observational measure of learning transfer.…”
New accessible learning methods delivered through mobile mixed reality are becoming possible in education, shifting pedagogy from the use of two dimensional images and videos to facilitating learning via interactive mobile environments. This is especially important in medical and health education, where the required knowledge acquisition is typically much more experiential, self-directed, and hands-on than in many other disciplines. Presented are insights obtained from the implementation and testing of two mobile mixed reality interventions across two Australian higher education classrooms in medicine and health sciences, concentrating on student perceptions of mobile mixed reality for learning physiology and anatomy in a face-to-face medical and health science classroom and skills acquisition in airways management focusing on direct laryngoscopy with foreign body removal in a distance paramedic science classroom. This is unique because most studies focus on a single discipline, focusing on either skills or the learner experience and a single delivery modality rather than linking cross-discipline knowledge acquisition and the development of a student's tangible skills across multimodal classrooms. Outcomes are presented from post-intervention student interviews and discipline academic observation, which highlight improvements in learner motivation and skills, but also demonstrated pedagogical challenges to overcome with mobile mixed reality learning.
“…However, universities in general are lagging in innovative pedagogy especially when students are studying from a distance, with most prior work formed around 2d words and pictures, and less attention given to complex skills learning environments using interactive visualizations, games and simulations [8].…”
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