2018
DOI: 10.3390/info9020031
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Mobile Mixed Reality for Experiential Learning and Simulation in Medical and Health Sciences Education

Abstract: New accessible learning methods delivered through mobile mixed reality are becoming possible in education, shifting pedagogy from the use of two dimensional images and videos to facilitating learning via interactive mobile environments. This is especially important in medical and health education, where the required knowledge acquisition is typically much more experiential, self-directed, and hands-on than in many other disciplines. Presented are insights obtained from the implementation and testing of two mob… Show more

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Cited by 114 publications
(70 citation statements)
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“…It has been observed in numerous studies that the educational needs and ways of perceiving information by modern students have changed over the last few years [13]. The New Media Consortium (NMC) Higher Education Horizon Reports specifically highlighted AR/VR as one of the key educational technologies and drivers for learner engagement [14]. The research [6] points out that, "Augmented reality plays a meaningful role in the relationship between technologies and didactic mediation; its applications are the prerequisite for augmented learning, through the reproduction of specific scenarios which go beyond the pure theoretical dimension.…”
Section: Workflow For the Experimentsmentioning
confidence: 99%
“…It has been observed in numerous studies that the educational needs and ways of perceiving information by modern students have changed over the last few years [13]. The New Media Consortium (NMC) Higher Education Horizon Reports specifically highlighted AR/VR as one of the key educational technologies and drivers for learner engagement [14]. The research [6] points out that, "Augmented reality plays a meaningful role in the relationship between technologies and didactic mediation; its applications are the prerequisite for augmented learning, through the reproduction of specific scenarios which go beyond the pure theoretical dimension.…”
Section: Workflow For the Experimentsmentioning
confidence: 99%
“…Though generally seen as a potential solution to lack of educational materials, instructors and academic institutes in developing and fragile countries [118,119], MOOCs do not necessarily foster the collaboration, adaptation and experiential needs of effective entrepreneurial learning. On the other hand, several experiential and collaborative learning technologies such as augmented reality [120,121] and wearable technologies [122] might be difficult to implement in low-resources environments due to high cost and hardware maintenance needs.…”
Section: Tackling the Challenges: The Promise Of Technologymentioning
confidence: 99%
“…A detailed survey about VR‐based anatomy education systems has been published recently by Preim and Saalfeld (). A comparison of mobile and desktop‐based VR systems for learning physiology and anatomy for laryngoscopy was published by Birt et al (). Both the learners’ motivation and skills were found to improve during an undergraduate university course and mobile VR systems were favored compared to more expensive desktop‐based solutions.…”
Section: Introductionmentioning
confidence: 99%