2018
DOI: 10.1016/j.entcom.2018.07.003
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Specification and evaluation of an assessment engine for educational games: Empowering educators with an assessment editor and a learning analytics dashboard

Abstract: Assessment is a crucial aspect of any teaching and learning process. Educational games offer promising advantages for assessment; personalised feedback to students and automated assessment process. However, while many teachers agree that educational games increase motivation, learning and retention, few of them are ready to fully trust them as an assessment tool. We believe there are two main reasons for this lack of trust: educators are not given sufficient information about the gameplays, and many educationa… Show more

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Cited by 11 publications
(18 citation statements)
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“…Another study was carried out with educators (Chaudy & Connolly, 2018) to evaluate the learning analytics dashboard of the engine and the visual editor that educators can use to modify a game's assessment. A tutorial was also be given to them and a post-questionnaire collected information about usability and usefulness.…”
Section: Discussionmentioning
confidence: 99%
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“…Another study was carried out with educators (Chaudy & Connolly, 2018) to evaluate the learning analytics dashboard of the engine and the visual editor that educators can use to modify a game's assessment. A tutorial was also be given to them and a post-questionnaire collected information about usability and usefulness.…”
Section: Discussionmentioning
confidence: 99%
“…EngAGe was designed to be used by two target users: developers creating the games and educators using and modifying them. The authors evaluated EngAGe quantitatively with 31 educators (Chaudy & Connolly, 2018). The study shows encouraging results with both the assessment editor and the LA dashboard rated useful and easy to use.…”
Section: Evaluation Of the Enginementioning
confidence: 97%
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“…A recent work has presented the EngAge engine which separates the assessment from the educational game itself [10], [18]. A DSL is offered to developers to configure the assessment of any educational game available in the engine, and a set of web services is in charge of performing the assessment.…”
Section: A La Customization Approachesmentioning
confidence: 99%
“…Firstly, a textual DSL was created that enables teachers to customize the LA dashboards. Other works have recently presented proposal to customize LA solutions, but the mechanisms provided to teachers are more limited, as discussed in detail in Section VI: wizards to choose predefined indicators [10], [12], [16] or DSLs that offer a more simple expression language to define indicators [11], [17], or DSLs targeted to developers instead of teachers [18].…”
Section: Introductionmentioning
confidence: 99%