2019
DOI: 10.1016/j.entcom.2019.100294
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Specification and evaluation of an assessment engine for educational games: Integrating learning analytics and providing an assessment authoring tool

Abstract: Educational games are highly engaging, motivating and they offer many advantages as a supplementary tool for education. However, the development of educational games is very complex, essentially because of its multidisciplinary aspect. Fully integrating assessment is challenging and the games created are too often distributed as blackboxes; unmodifiable by the teachers and not providing much insight about the gameplays. We propose an assessment engine, EngAGe, to overcome these issues. EngAGe is used by both d… Show more

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Cited by 18 publications
(19 citation statements)
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“…In the context of serious games, learning analytics is an area of emerging knowledge that provides detailed reports on the use of a game; gameplay data and information visualization, based on data mining processes (Chaudy & Connolly, 2019). The combination of learning analytics techniques and serious games results in learning analytics in serious games .…”
Section: Learning Analytics In Serious Gamesmentioning
confidence: 99%
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“…In the context of serious games, learning analytics is an area of emerging knowledge that provides detailed reports on the use of a game; gameplay data and information visualization, based on data mining processes (Chaudy & Connolly, 2019). The combination of learning analytics techniques and serious games results in learning analytics in serious games .…”
Section: Learning Analytics In Serious Gamesmentioning
confidence: 99%
“…The study showed satisfactory results and classified users with the probability of belonging to one of the three classes: high, medium and low performance (Villagrá-Arnedo et al, 2016). Studies in computational technologies also stand out, for addressing the development and application of assessment tools in serious games, such as the EngAGe tool, which is an integrated assessment tool for teachers and developers designed to separate the serious game from the system evaluation (Chaudy & Connolly, 2019). Developers use the tool to integrate assessment with teaching using games.…”
Section: Studies With An Emphasis On Computational Technologiesmentioning
confidence: 99%
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