“…AR/VR technologies and engineering simulations have been proposed in a series of studies to prevail over shortcomings of traditional methodologies (Ge et al, 2011;Li, 2015;Powell, 2017;Zitney, 2010). However, many research questions are still posed on the technical content, infrastructure, accessibility, affordability, operability, and portability of digital resources (Akçayır and Akçayır, 2017;Beck, 2019). Essentially, arbitrary development procedures of AR/VR tools have generally resulted in single-use digital environments rather than long-lasting updatable applications (Beck, 2019;Porter and Heppelmann, 2017).…”