“…Nevertheless, multiple technologies and innovations emerged from these clusters. For example, Cluster 5 illustrates that researchers investigated the design and effectiveness of flipped classrooms (Collado‐Valero et al., 2021 ), augmented reality (eg, Eldokhny & Drwish, 2021 ; Solmaz et al., 2021 ) and virtual reality (eg, Akdere et al., 2021 ) on student performance, especially for chemistry (eg, Dunnagan et al., 2020 ; Rodriguez et al., 2020 ). Cluster 6 illustrates that the concept of gamification (eg, Fontana, 2020 ; Petchamé et al., 2021 ), as well as digital tools such as Zoom (eg, Ghounane, 2020 ) and Moodle (Molchanova et al., 2020 ) were frequently used to support classroom experiences in distance learning settings.…”