Proceedings of the 2014 Conference on Interactive Entertainment 2014
DOI: 10.1145/2677758.2677781
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SpaceWalk

Abstract: We introduce SpaceWalk, an experimental approach to allow a person to move around a small room while wearing a Head Mounted Display. The goal is to get immersed users in everyday settings out of their seats and naturally experiencing movement within the simulation. SpaceWalk integrates a wireless solution around commodity equipment and requires no calibration by the user. This allows a low encumbrance full-body immersion in virtual reality while walking around living-room sized real-world spaces. The platform … Show more

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Cited by 16 publications
(2 citation statements)
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References 15 publications
(12 reference statements)
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“…Many people use virtual reality headsets to interact with 3D models. Stefan Greuter and David J. Robert [23] present the SpaceWalk technology. This system, which consists of two hardware devices: a motion sensing unit and a cordless VR gear, allows for low-weight full-body VR experience while wandering around the living area.…”
Section: Literature Surveymentioning
confidence: 99%
“…Many people use virtual reality headsets to interact with 3D models. Stefan Greuter and David J. Robert [23] present the SpaceWalk technology. This system, which consists of two hardware devices: a motion sensing unit and a cordless VR gear, allows for low-weight full-body VR experience while wandering around the living area.…”
Section: Literature Surveymentioning
confidence: 99%
“…(Gutierrez et al 2008). There are no standardized procedures or ready packages, which means after analysis of just a few available applications, a conclusion can be drawn that almost every VR system is unique and built from scratch based on available components (De Mauro 2011, Greuter & Roberts 2015, Riva 2003. This is not a favorable situation, as it can lead to use of improper components and can result in a system without full effectiveness, especially because there are practically no studies available dedicated to comparison between different systems and their efficiency in various applications, particularly in medicine.…”
Section: Virtual Reality Systemsmentioning
confidence: 99%