Because of recent technological and interface advancements in the field, the virtual reality (VR) movement has entered a new era. Mobility is one of the most crucial behaviours in virtual reality. In this research, popular virtual reality mobility systems are compared, and it is shown that gesture control is a key technology for allowing distinctive virtual world communication paradigms. Gesture based movements are very beneficial when there are a lot of spatial restrictions. With a focus on cost-effectiveness, the current study introduces a gesture-based virtual movement (GVM) system that eradicates the obligation for expensive hardware/controllers for virtual world mobility (i.e., walk/ jump/ hold for this research) using artificial intelligence (AI). Additionally, the GVM aims to prevent users from becoming dizzy by allowing them to change the trajectory by simply turning their head in the intended direction. The GVM was assessed on its interpreted realism, presence, and spatial drift in the actual environment in comparison to the state-of-the-art techniques. The results demonstrated how the GVM outperformed the prevailing methodologies in a number of common interaction components. Additionally, the empirical analysis showed that GVM offers customers a real-time experience with a latency of ~65 milliseconds.
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