1999
DOI: 10.1177/104687819903000205
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Simulation as Play: A Semiotic Analysis

Abstract: This article discusses the distinction between algorithmic and experiential simulations from a semiotic perspective. Parallels are drawn between theories and definitions of play, and theories and definitions of simulations. Conclusions concern the degree to which defining simulations as a form of representational play might more clearly explicate the value and function of educational simulations.

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Cited by 29 publications
(23 citation statements)
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References 26 publications
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“…This concept arises from the possibility, through a virtual world, to simulate the movements and actions of the real world [13] . The use of games in Wiitherapy can be fun and educational [14] . The entertainment part emphasizes the emotional experience, which in turn increases the attraction for the game, apart from its educational aspect.…”
Section: Introductionmentioning
confidence: 99%
“…This concept arises from the possibility, through a virtual world, to simulate the movements and actions of the real world [13] . The use of games in Wiitherapy can be fun and educational [14] . The entertainment part emphasizes the emotional experience, which in turn increases the attraction for the game, apart from its educational aspect.…”
Section: Introductionmentioning
confidence: 99%
“…A few researchers have also focused on video arcades and games (Fiske 1989;Myers 1991Myers , 1999. For example, Myers (1991) has applied Greimas' semiotic square and his Actantial model of narrative form and content to unveil the signs and meanings of three computer games. Each game is comprised of story-oriented interactions, strategic planning, and problem solving during ongoing conflicts.…”
Section: Entertainment and Leisurementioning
confidence: 99%
“…The Korean War (Krebs, 2009) Role-play of the major events from the perspectives of the major actors in the Korean War Victor or Villain (O'Brien & Sears, 2011) World Civilization Multiple Perspectives (Morris, 2001) Role-play of the perspectives of different stakeholders (women, the poor, etc.) within different societies around the world Notables Conference (Alvarez, 2008) Role-play of a discussion between famous non-contemporary historical figures French Revolution (TCI, 1998) Role-play of the events and perspectives of the French Revolution Abolitionist Society (Robinson & Schur, 2010) Role-play of a convention to discuss the abolition of American slavery from multiple perspectives Living History Museum (Cruz & Murthy, 2006) Role-play of particular historical individuals (or composite characters) used to narrate the content of a museum exhibit a Note: Games that contain, or are regularly adapted to exhibit certain qualities inherent in simulations.…”
Section: Simulations Descriptionmentioning
confidence: 99%