1994
DOI: 10.1177/154193129403801802
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Side Effects and Aftereffects of Immersion in Virtual Environments

Abstract: Immersive Virtual Environment (VE) technology, also known as virtual reality, is being touted as an important new medium for education and training. Other potential applications involve communications, medicine, architecture, astronomy, data handling, teleoperation, and entertainment. A threat to the successful application of this technology is that some users of VE systems suffer unwanted side effects and aftereffects similar to, but not limited to, symptoms of motion sickness. These effects may degrade train… Show more

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Cited by 37 publications
(25 citation statements)
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“…Co więcej, nasilenie objawów wzrastało prostoliniowo wraz z kolejnym pomiarem. Wynik potwierdza, że choroba symulatorowa jest ściśle związana z czasem spędzonym w symulatorze [14,[24][25][26]. Z kolei zróżnicowanie w zmiennych fizjologicznych było obserwowane już po 5 min od rozpoczęcia badania [4].…”
unclassified
“…Co więcej, nasilenie objawów wzrastało prostoliniowo wraz z kolejnym pomiarem. Wynik potwierdza, że choroba symulatorowa jest ściśle związana z czasem spędzonym w symulatorze [14,[24][25][26]. Z kolei zróżnicowanie w zmiennych fizjologicznych było obserwowane już po 5 min od rozpoczęcia badania [4].…”
unclassified
“…As shown in Figure 9, longer exposure to VE increases the incidence of VIMS. These symptoms may persist up to 60 minutes after exposure [17,21,[24][25][26]32,34,39,48,70,84,95,96]. Another important factor shown to influence VIMS is vection (i.e.…”
Section: Other Risk Factorsmentioning
confidence: 99%
“…For example, a long exposure duration [44,45,46,47,48], a large field-of-view [48,49,24], and task-related features such as visual simulation of motion [50,51,52,36,] may induce several sickness-related symptoms.…”
Section: Visual Discomfort and Near-to-eye Displaysmentioning
confidence: 99%
“…3). According to the readers' oral comments and the eyestrain scores, reading from the small display of the mobile device was clearly more demanding in the second half of the experiment [36,6,7,45,44,46,47]. At the end of the test session, six readers mentioned that the characters could have been bigger, especially in the second half of the experiment, but no subject wanted to reduce the total number of characters visible at one time.…”
Section: Visually Induced Motion Sickness and Eyestrainmentioning
confidence: 99%