2014
DOI: 10.1145/2530531
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Shortest-path queries in static networks

Abstract: We consider the point-to-point (approximate) shortest-path query problem , which is the following generalization of the classical single-source (SSSP) and all-pairs shortest-path (APSP) problems: we are first presented with a network (graph) . A so-called preprocessing algorithm may compute certain information (a data structure or index) to prepare for the next phase. After this preprocessing… Show more

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Cited by 184 publications
(92 citation statements)
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“…While the problem can be solved by Dijkstra's algorithm [16], it is too slow in practice. Therefore, a multitude of speedup techniques use an offline preprocessing phase to accelerate queries (see [11,32] for surveys). Most were developed for static arc costs representing travel times.…”
Section: Introductionmentioning
confidence: 99%
“…While the problem can be solved by Dijkstra's algorithm [16], it is too slow in practice. Therefore, a multitude of speedup techniques use an offline preprocessing phase to accelerate queries (see [11,32] for surveys). Most were developed for static arc costs representing travel times.…”
Section: Introductionmentioning
confidence: 99%
“…[Som12,LPS13]). In general, an overlay network G is a virtual network of nodes and logical links that is built on top of an underlying real network G; i.e., V (G ) ⊂ V (G) and an edge in G (a "virtual edge") corresponds to a path in G (see, e.g., [EFK + 12]).…”
Section: Algorithms On General Networkmentioning
confidence: 99%
“…Given a query, algorithms first retrieve the shortest path and then concatenate them by the shortest paths not in index. The recent literature [20] gives a full overview of the works on the shortest path problem. Recently, there are several works on the shortest path problem in time-dependent graphs.…”
Section: Exp-4 Impact Of the Length Of Time Interval [T D Ta]mentioning
confidence: 99%