2016
DOI: 10.17485/ijst/2016/v9is1/106858
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Serious Games in Software Engineering Processes, a Methodical Planning

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Cited by 2 publications
(4 citation statements)
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“…Ahmadi et al conducted a systematic mapping to evaluate the use of SGs in SE, leaving aside those purely academic prototypes. After cataloging and classifying the different primary studies, the authors detected that the acceptance of the SG in SE is being more gradually better than other areas, such as sales, education, and mobile applications [3].…”
Section: Related Workmentioning
confidence: 99%
See 1 more Smart Citation
“…Ahmadi et al conducted a systematic mapping to evaluate the use of SGs in SE, leaving aside those purely academic prototypes. After cataloging and classifying the different primary studies, the authors detected that the acceptance of the SG in SE is being more gradually better than other areas, such as sales, education, and mobile applications [3].…”
Section: Related Workmentioning
confidence: 99%
“…The review proposes a systematic categorization of works in the field of gamification in SE in which niches and opportunities for future research were identified. Another review was performed in Ahmadi et al [3], in which an assessment of SGs in SE, leaving aside those purely academic prototypes, was carried out. Nonetheless, to the best of our knowledge, no SLR provides an overview of the SG to teach agile methodologies.…”
Section: Introductionmentioning
confidence: 99%
“…Os jogos educacionais são utilizados em larga escala na educac ¸ão como forma auxiliar para obtenc ¸ão do conhecimento, pois oferecem ao processo de ensino e aprendizagem uma forma de adquirir conhecimento por descoberta e a motivac ¸ão aos estudantes, que aprendem se divertindo com experiências concretas [Souza and Franc ¸a 2016]. São conhecidos também como jogos sérios, pois o objetivo engloba, além do entretenimento, a abordagem de conteúdos curriculares para aprendizagem [Ahmadi et al 2016].…”
Section: Introduc ¸ãOunclassified
“…Pesquisas recentes realizadas por meio de Mapeamento Sistemático da Literatura (MSL) [Rodríguez et al 2021], [Ivan et al 2020] e [Ahmadi et al 2016], apontam uma quantidade considerável de jogos destinados ao ensino de ES, desenvolvidos ao longo dos últimos 20 anos, sendo que grande parte destes foram desenvolvidos na última década. Observaram que a maioria dos jogos são classificados como digitais, mas também são mencionados jogos de tabuleiros, jogos de cartas, jogos de simulac ¸ão, Role-Playing Game (RPG), Lego e até jogos com papel e lápis.…”
Section: Introduc ¸ãOunclassified