2021
DOI: 10.1016/j.ijme.2021.100517
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Serious games in management education: An acceptance analysis

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Cited by 47 publications
(44 citation statements)
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“…The use of serious games in education is an evolving topic, receiving a lot of research interest. Unlike traditional entertainment games, serious games are designed and used to fulfil learning objectives, therefore, for educational purposes [2,[7][8][9]. Serious games are a form of gamification, incorporating traditional gaming elements into learning [8].…”
Section: Introductionmentioning
confidence: 99%
See 1 more Smart Citation
“…The use of serious games in education is an evolving topic, receiving a lot of research interest. Unlike traditional entertainment games, serious games are designed and used to fulfil learning objectives, therefore, for educational purposes [2,[7][8][9]. Serious games are a form of gamification, incorporating traditional gaming elements into learning [8].…”
Section: Introductionmentioning
confidence: 99%
“…Unlike traditional entertainment games, serious games are designed and used to fulfil learning objectives, therefore, for educational purposes [2,[7][8][9]. Serious games are a form of gamification, incorporating traditional gaming elements into learning [8]. As full-featured games [10], serious games are intended for education and different serious purposes, like industry training and simulation [8,[11][12][13].…”
Section: Introductionmentioning
confidence: 99%
“…Hence, increasing direct experience through a nearly real scenario makes players gain confidence in their skills. Moreover, this form of active learning is much more effective than the traditional method of studying and memorizing the contents of a manual [18].…”
Section: Related Work On Serious Gamesmentioning
confidence: 99%
“…The objective function maximizes the total collected reward (15). The constraints ensure that: (i) the route starts from node 1 and ends at node |N| (16); (ii) the connectivity of a route guarantees that each node is visited at most once ( 17); (iii) the total travel time is limited by T max (18); and (iv) subtours are prevented (19,20).…”
Section: The Team Orienteering Problemmentioning
confidence: 99%
“…There are three main ideas contained in educational innovation, among others: a) conscious and planned effort, education as a conscious and planned effort, shows that education is a deliberate and well thought out process or intellectual work process, the desired education is developmental education and humanistic, which seeks to develop the full potential of students, not the formation of behavioral styles, b) creating a learning atmosphere that allows students to develop their potential actively; and c) have spiritual strength, self-control, personality, intelligence, noble character, and skills needed by himself, society, nation, and state (López et al, 2021). In other words, education is not secular education, not individual education, and not social education, but education, which seeks to strike a balance between the three dimensions.…”
Section: Introductionmentioning
confidence: 99%