2022
DOI: 10.3390/math10050830
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A Heuristic-Based Simulation for an Education Process to Learn about Optimization Applications in Logistics and Transportation

Abstract: In the context of the DigiLab4U international project, this paper describes a simulation-based serious game that can be used as a virtual teaching lab in higher education courses, especially in Industrial and Systems Engineering, Data Science, Management Science and Operations Research, as well as Computer Science. The learning activity focuses on understanding distribution logistics problems related to transportation optimization using different techniques. These optimization challenges include the vehicle ro… Show more

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Cited by 9 publications
(12 citation statements)
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“…Points are awarded in seven other games, but never without using an additional game element [27,32,35,37,39,41,50]. Similarly, the element of challenge is mostly used in combination with other elements [27,28,31,35,[37][38][39][40]49]. Only in one of the nine games, the one from the logistics area, are challenges exclusively used as an element [38].…”
Section: Methodsmentioning
confidence: 99%
See 3 more Smart Citations
“…Points are awarded in seven other games, but never without using an additional game element [27,32,35,37,39,41,50]. Similarly, the element of challenge is mostly used in combination with other elements [27,28,31,35,[37][38][39][40]49]. Only in one of the nine games, the one from the logistics area, are challenges exclusively used as an element [38].…”
Section: Methodsmentioning
confidence: 99%
“…Similarly, the element of challenge is mostly used in combination with other elements [27,28,31,35,[37][38][39][40]49]. Only in one of the nine games, the one from the logistics area, are challenges exclusively used as an element [38]. Five of the games employ puzzles [27,28,[30][31][32], three use surprising or random elements [29,39,41], two use ranks [28,32], and two character advancement [28,41].…”
Section: Methodsmentioning
confidence: 99%
See 2 more Smart Citations
“…Provide a conceptual description of the problem of marketing fattened pigs to the abattoir from the abattoir's perspective. • Formulate a Team Orienteering Problem (TOP) and solve it for large instances using an algorithm that extends the Panadero-Juan savings (PJS) heuristic [12].…”
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confidence: 99%