2024
DOI: 10.3390/educsci14030281
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Serious Games in Higher Education in the Transforming Process to Education 4.0—Systematized Review

Lea C. Brandl,
Andreas Schrader

Abstract: The digital transformation associated with the Fourth Industrial Revolution is having an impact on the way we teach. Under the term Education 4.0, new teaching methods, new technologies, as well as a student-centered approach, are expected to be used in teaching. One established method of teaching is the use of Serious Games, as it has various positive effects in terms of motivation and engagement. This paper deals with the question of how the transformation towards Education 4.0 influences the way Serious Gam… Show more

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Cited by 3 publications
(1 citation statement)
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“…By collecting additional data and conducting investigations regarding gender distribution, further results can simplify the selection of game mechanics and customization for individuals. Since adaptive Serious Games align with the current transformation in education [33], the idea of implementing such games appears desirable. This publication presents possible approaches and ideas for implementing adapted Serious Games.…”
Section: Automated Generation and Further Researchmentioning
confidence: 99%
“…By collecting additional data and conducting investigations regarding gender distribution, further results can simplify the selection of game mechanics and customization for individuals. Since adaptive Serious Games align with the current transformation in education [33], the idea of implementing such games appears desirable. This publication presents possible approaches and ideas for implementing adapted Serious Games.…”
Section: Automated Generation and Further Researchmentioning
confidence: 99%