2016 IEEE International Conference on Serious Games and Applications for Health (SeGAH) 2016
DOI: 10.1109/segah.2016.7586261
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Serious games for the cognitive stimulation of elderly people

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Cited by 20 publications
(15 citation statements)
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“…3D virtual environments (VEs) are common in neuropsychological rehabilitation [2,22,57,67,68] to provide high quality visualisations to the cognitively impaired which promote relearning and reinforce IADL. Due to their nature, they can realistically emphasise ecological, economic, and social values.…”
Section: Gameful Cognitive Rehabilitationmentioning
confidence: 99%
“…3D virtual environments (VEs) are common in neuropsychological rehabilitation [2,22,57,67,68] to provide high quality visualisations to the cognitively impaired which promote relearning and reinforce IADL. Due to their nature, they can realistically emphasise ecological, economic, and social values.…”
Section: Gameful Cognitive Rehabilitationmentioning
confidence: 99%
“…Hence, as an example of application of ICT tools, researchers considered to evaluate the effectiveness of Serious Games as a training tool for cognitive abilities, obtaining satisfactory results in terms of cognitive and attention skills, reaction times, and a sense of well-being while playing computer games ( [3], [12], [24], [25], [26], [27]). Several studies focused on the use of Virtual Reality (VR) ( [3], [12], [25], [28], [29], [30]). Serious Games and VR experiences allow users to face situations similar to those encountered in real life, but with complete safety, control and low-cost environment [3].…”
Section: B Intervention Programsmentioning
confidence: 99%
“…Several studies focused on the use of Virtual Reality (VR) ( [3], [12], [25], [28], [29], [30]). Serious Games and VR experiences allow users to face situations similar to those encountered in real life, but with complete safety, control and low-cost environment [3]. In this way, therapists can assess patients' performance.…”
Section: B Intervention Programsmentioning
confidence: 99%
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“…In this context, digital games can contribute to the improvement of the ageing process, since they can be used as a means to soften the restrictions due to the age, such as cognitive, motor, perceptive, and psychosocial aspects of people [14][15][16]. Nguyen et al [17] stated that, in addition to entertainment, serious games may have beneficial therapeutic effects for older people as they may improve their health and well-being.…”
Section: Human Development In Adulthoodmentioning
confidence: 99%