2021
DOI: 10.1007/s11042-021-11042-4
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A framework and immersive serious game for mild cognitive impairment

Abstract: Cognitive decline is common in the elderly. As a result, a range of cognitive rehabilitation games have been proposed to supplement or replace traditional rehabilitative training by offering benefits such as improved engagement. In this paper, we focus on mild cognitive impairment (MCI), an initial stage of cognitive decline that does not affect functioning in daily life, but which may progress towards more serious cognitive deteriorations, notably dementia. Unfortunately, while a variety of serious game frame… Show more

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Cited by 28 publications
(27 citation statements)
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References 69 publications
(131 reference statements)
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“…The ability of working memory is also required to temporarily store information to perform actions. On the other hand, maintaining patients' attention is a prerequisite for using their working memory ability [ 87 ].…”
Section: Discussionmentioning
confidence: 99%
“…The ability of working memory is also required to temporarily store information to perform actions. On the other hand, maintaining patients' attention is a prerequisite for using their working memory ability [ 87 ].…”
Section: Discussionmentioning
confidence: 99%
“…Djaouti D et al explain that Serious Game (SG) is a game used for a primary purpose which is beyond "pure entertainment". 7 Comprising of motivational gaming elements, SG has been widely acknowledged as part of a multitude of digital advances which can aid PA, 8 cognitive training 9 and mental health 10 The Impact of Serious Games on Physical Activity, Cognitive Training and Mental Health for the Ageing Population During... for older adults. With regards to PA, Brauner P et al 8 investigate the SGs in promoting physical exercise via a Microsoft Kinect motion-tracking sensor.…”
Section: Serious Gamesmentioning
confidence: 99%
“…SG, one of the non-invasive tools, is envisioned to be one of the digital health technologies to mitigate the adverse impact which COVID-19 has brought to the ageing population. The aforementioned study 9 has demonstrated that a framework (i.e. MCI-Game Therapy Experience) as shown in Figure 1, may be an abridged design to harness useful materials for developing a comprehensive SG for physical, cognitive and mental health enhancement for the ageing population during COVID-19.…”
Section: Serious Gamesmentioning
confidence: 99%
“…However, this feature will demotivate the user as it is suggested to not include losing element in the game for elderly [45]. Recent game introduced by Lau and Agius [46] named A-go! is proposed for improving the cognitive function of elderly.…”
Section: Games and Interventionmentioning
confidence: 99%