2016
DOI: 10.1007/978-3-319-46152-6_11
|View full text |Cite
|
Sign up to set email alerts
|

Serious Games Evaluation: Processes, Models, and Concepts

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
3
1
1

Citation Types

0
11
0
3

Year Published

2018
2018
2024
2024

Publication Types

Select...
6
2

Relationship

0
8

Authors

Journals

citations
Cited by 24 publications
(17 citation statements)
references
References 24 publications
0
11
0
3
Order By: Relevance
“…As noted by Emmerich and Bockholt (2016), two types of evaluation models exist: some models evaluate the quality of the game during or after the development phase; and contributes to further development and modifications (e.g., ADDIE models (Molenda, 2003), Serious Game Design Assessment (SGDA) framework (Mitgutsch and Alvarado, 2012)). Other models use empirical study (e.g., interviews, surveys, testing) to investigate the game's actual effects regarding fulfilment of its purpose.…”
Section: Level Of Evaluation: Reaction Learning Behaviour and Resultsmentioning
confidence: 99%
“…As noted by Emmerich and Bockholt (2016), two types of evaluation models exist: some models evaluate the quality of the game during or after the development phase; and contributes to further development and modifications (e.g., ADDIE models (Molenda, 2003), Serious Game Design Assessment (SGDA) framework (Mitgutsch and Alvarado, 2012)). Other models use empirical study (e.g., interviews, surveys, testing) to investigate the game's actual effects regarding fulfilment of its purpose.…”
Section: Level Of Evaluation: Reaction Learning Behaviour and Resultsmentioning
confidence: 99%
“…In practice, this concept takes the form of a collaborative work in which stakeholders, researchers, designers, and end-users explore a problem and produce solutions together, considering their different approaches, needs, and perspectives. In this way, different types of stakeholders in HCI-SGs design settings are involved; an extremely important aspect ( Emmerich and Bockholt, 2016 ). Within a “co-creation” environment, different opinions, experiences and ideas are productively blended, allowing for interaction and collaboration amongst, for example, game researchers and users, resulting in further understanding of the role of game design elements in the maximization of the player’s experience and game impact in their life.…”
Section: Methodsmentioning
confidence: 99%
“…Within a “co-creation” environment, different opinions, experiences and ideas are productively blended, allowing for interaction and collaboration amongst, for example, game researchers and users, resulting in further understanding of the role of game design elements in the maximization of the player’s experience and game impact in their life. In the same vein, interaction of the users with developers and researchers can help them to identify successful and failed game concepts, assisting them improving the effectiveness in their design of HCI-SGs ( Emmerich and Bockholt, 2016 ). From these perspectives, a triangulation strategy based on different kind of sources (i.e., literature review, users’ perspective, medical opinion) were considered to readjust and consequently improve the 14 constructed game scenarios of the PGS.…”
Section: Methodsmentioning
confidence: 99%
See 1 more Smart Citation
“…Evaluation is a fundamental step in game development (Emmerich and Bockholt, 2016). Serious game evaluations can take place at different levels, both short-term (player satisfaction and learning) or long-term (changing players' behavior and the outcomes achieved as a result of the game by the organization that applied it) (Kirkpatrick and Kirkpatrick, 2006).…”
Section: Rq1 What Are Bpm Games Learning Objectives and Design Characteristics?mentioning
confidence: 99%