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2021
DOI: 10.3389/fpsyg.2020.612835
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Assistive HCI-Serious Games Co-design Insights: The Case Study of i-PROGNOSIS Personalized Game Suite for Parkinson’s Disease

Abstract: Human-Computer Interaction (HCI) and games set a new domain in understanding people’s motivations in gaming, behavioral implications of game play, game adaptation to player preferences and needs for increased engaging experiences in the context of HCI serious games (HCI-SGs). When the latter relate with people’s health status, they can become a part of their daily life as assistive health status monitoring/enhancement systems. Co-designing HCI-SGs can be seen as a combination of art and science that involves a… Show more

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Cited by 18 publications
(10 citation statements)
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“…In PD specifically, co-design has been used to design eHealth services ( Revenas et al, 2018 ), collaborative care ( Kessler et al, 2019 ), and even smart home technology ( Bourazeri and Stumpf, 2018 ). Most recently, and highly relevant to the current work, co-design was used to put forth recommendations for the design of a personalized gaming suite for use by individuals with PD ( Dias et al, 2020 ). Within the current study, without consultation with key stakeholders in a reiterative co-design process, many of the issues we identified would have been missed.…”
Section: Discussionmentioning
confidence: 99%
“…In PD specifically, co-design has been used to design eHealth services ( Revenas et al, 2018 ), collaborative care ( Kessler et al, 2019 ), and even smart home technology ( Bourazeri and Stumpf, 2018 ). Most recently, and highly relevant to the current work, co-design was used to put forth recommendations for the design of a personalized gaming suite for use by individuals with PD ( Dias et al, 2020 ). Within the current study, without consultation with key stakeholders in a reiterative co-design process, many of the issues we identified would have been missed.…”
Section: Discussionmentioning
confidence: 99%
“…This capability provides automated food volume estimation from just a single food image ( 82 ), facilitating the data input to the PROTEIN app and contributing toward the development of an accurate dietary assistant application. PROTEIN app acknowledges the effectiveness of health-related games to engage users in dealing with their health ( 83 , 84 ) and informing them about deterioration of symptoms in diseases ( 85 ), and thus, it also incorporates different dietary games. In this way, PROTEIN app fosters adherence to the suggested plans, making the app fun to use, and providing the means for encouragement and/or (re)education on nutritional value of the various food groups toward the adoption of a healthy and balanced diet.…”
Section: Methodsmentioning
confidence: 99%
“…The adopted i-PROGNOSIS PGS platform consists of PD-related SGs (Dias et al, 2021) that refer to exercise ("ExerGames, ") diet ("DietaryGames, ") emotions ("EmoGames, ") and voice ("VoiceGames") (Figure 1). These SGs are co-designed by various stakeholders that relate to PD (e.g., patients with PD/older adults, physicians, carers, technology developers, and healthcare policy makers), in order to holistically address the needs of patients with PD and assist them in coping with the PD symptoms in their everyday living.…”
Section: Pgs Characteristicsmentioning
confidence: 99%