2006
DOI: 10.1177/1545968306286914
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Sensorimotor Training in a Virtual Reality Environment: Does It Improve Functional Recovery Poststroke?

Abstract: It is difficult in current service delivery models to provide the intensity of practice that appears to be needed to effect neural reorganization and functional changes poststroke. Computerized exercise systems may be a way to maximize both the patients' and the clinicians' time. The data in this study add support to the proposal to explore novel technologies for incorporation into current practice.

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Cited by 201 publications
(161 citation statements)
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References 40 publications
(51 reference statements)
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“…Merians et al [59] investigated the use of computerised haptic enhanced VR training on the hemiparetic hand of eight participants poststroke. Each participant received 2-2½ hours of training per day over a three-week period and were measured using the Jebsen hand function test, plus computerised measurement of finger and thumb range of motion, velocity and fractionation.…”
Section: Adamovichmentioning
confidence: 99%
“…Merians et al [59] investigated the use of computerised haptic enhanced VR training on the hemiparetic hand of eight participants poststroke. Each participant received 2-2½ hours of training per day over a three-week period and were measured using the Jebsen hand function test, plus computerised measurement of finger and thumb range of motion, velocity and fractionation.…”
Section: Adamovichmentioning
confidence: 99%
“…Several commercial systems such as the MIST-VR, developed to train complex surgical skills, have been shown to significantly improve the human motor performance (Gallagher, McClure, McGruigan, Crothers, & Browning, 1999). Virtual environments have also been shown to be excellent promise as a tool for rehabilitative movement retraining (see (Merians, Poizner, Boian, Burdea, & Adamovich, 2006) for a more extensive review).…”
Section: Virtual Reality To Support Learningmentioning
confidence: 99%
“…Research suggests that VR and AR technology can offer new opportunities and methods for neurorehabilitation [20]. Typically VR or AR can be used to immerse a patient in a safe environment to practice rehabilitation exercises [61], such as hand [49], [56] and motor [57] rehabilitation in stroke and gait rehabilitation in Parkinson's Disease [54]. For example in MS rehabilitation, rhythmic audio signals and a moving checker patterned floor [5] can be used effectively for feedback.…”
Section: Introductionmentioning
confidence: 99%