The platform will undergo maintenance on Sep 14 at about 7:45 AM EST and will be unavailable for approximately 2 hours.
2015
DOI: 10.1145/2766921
|View full text |Cite
|
Sign up to set email alerts
|

Seamless surface mappings

Abstract: Figure 1: Two bijective seamless mappings between models of two humans are shown in (c),(d), generated by our algorithm from the two different cut-placements in (a),(b) (respectively), cuts visualized as colored curves. The two maps interpolate the same set of user-given landmarks, shown as colored spheres. The maps are visualized by texturing the male model and transferring the texture to the female model using the mappings. The algorithm is not affected by the choice of cuts: the maps do not exhibit any arti… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

0
51
0

Year Published

2016
2016
2022
2022

Publication Types

Select...
8
1

Relationship

0
9

Authors

Journals

citations
Cited by 82 publications
(51 citation statements)
references
References 40 publications
0
51
0
Order By: Relevance
“…which implies d ρ f = 0. The equality involving ker ∆ (1) ρ follows from a similar argument. The following decomposition results follow from standard Hodge-theoretic arguments.…”
Section: Twisted Hodge Theory and Synchronizabilitymentioning
confidence: 82%
“…which implies d ρ f = 0. The equality involving ker ∆ (1) ρ follows from a similar argument. The following decomposition results follow from standard Hodge-theoretic arguments.…”
Section: Twisted Hodge Theory and Synchronizabilitymentioning
confidence: 82%
“…A drawback is that both these approaches (as opposed to the original invisible seams method [RNLL10]) also imposes limitations on the texture data (as sampled in the texel values). Though not directly useful for texture mapping purposes, the concept of seamless uv assignment can be generalized to generic 2D affine transformations [APL15].…”
Section: Perfecting Traditional Texture Mappingmentioning
confidence: 99%
“…The algorithm uses sequential convex programming, where at each iteration a convex program is solved followed by an update of the frames which enables gradual exploration of the nonconvex space. A similar approach was used in [APL14, APL15] for computing shape correspondences. The advantage of these methods is that they can generate arbitrary maps including nonsmooth maps, and have the potential for a larger feasible space.…”
Section: Previous Workmentioning
confidence: 99%