We present an efficient O(n) numerical algorithm for first-order approximation of geodesic distances on parametric surfaces, where n is the number of points on the surface. The structure of our algorithm allows efficient implementation on parallel architectures. Two implementations on a SIMD processor and on a GPU are discussed. Numerical results demonstrate a two order of magnitude improvement in execution time compared to the state-of-the-art algorithms.
A space deformation is a mapping from a source region to a target region within Euclidean space, which best satisfies some userspecified constraints. It can be used to deform shapes embedded in the ambient space and represented in various forms -polygon meshes, point clouds or volumetric data. For a space deformation method to be useful, it should possess some natural properties: e.g. detail preservation, smoothness and intuitive control. A harmonic map from a domain Ω ⊂ R d to R d is a mapping whose d components are harmonic functions. Harmonic mappings are smooth and regular, and if their components are coupled in some special way, the mapping can be detail-preserving, making it a natural choice for space deformation applications. The challenge is to find a harmonic mapping of the domain, which will satisfy constraints specified by the user, yet also be detail-preserving, and intuitive to control. We generate harmonic mappings as a linear combination of a set of harmonic basis functions, which have a closed-form expression when the source region boundary is piecewise linear. This is done by defining an energy functional of the mapping, and minimizing it within the linear span of these basis functions. The resulting mapping is harmonic, and a natural "As-Rigid-As-Possible" deformation of the source region. Unlike other space deformation methods, our approach does not require an explicit discretization of the domain. It is shown to be much more efficient, yet generate comparable deformations to state-ofthe-art methods. We describe an optimization algorithm to minimize the deformation energy, which is robust, provably convergent, and easy to implement.
Barycentric coordinates are heavily used in computer graphics applications to generalize a set of given data val-
We describe a system for the animation of a skeleton-controlled articulated object that preserves the fine geometric details of the object skin and conforms to the characteristic shapes of the object specified through a set of examples.The system provides the animator with an intuitive user interface and produces compelling results even when presented with a very small set of examples. In addition it is able to generalize well by extrapolating far beyond the examples.
Much effort is invested in generating natural deformations of three-dimensional shapes. Deformation transfer simplifies this process by allowing to infer deformations of a new
We propose the space of axis-aligned deformations as the meaningful space for content-aware image retargeting. Such deformations exclude local rotations, avoiding harmful visual distortions, and they are parameterized in 1D. We show that standard warping energies for image retargeting can be minimized in the space of axis-aligned deformations while guaranteeing that bijectivity constraints are satisfied, leading to high-quality, smooth and robust retargeting results. Thanks to the 1D parameterization, our method only requires solving a small quadratic program, which can be done within a few milliseconds on the CPU with no precomputation overhead. We demonstrate how the image size and the saliency map can be changed in real time with our approach, and present results on various input images, including the RETARGETME benchmark. We compare our results with six other algorithms in a user study to demonstrate that the space of axis-aligned deformations is suitable for the problem at hand.
Conformal maps are widely used in geometry processing applications. They are smooth, preserve angles, and are locally injective by construction. However, conformal maps do not allow for boundary positions to be prescribed. A natural extension to the space of conformal maps is the richer space of quasiconformal maps of bounded conformal distortion. Extremal quasiconformal maps, that is, maps minimizing the maximal conformal distortion, have a number of appealing properties making them a suitable candidate for geometry processing tasks. Similarly to conformal maps, they are guaranteed to be locally bijective; unlike conformal maps however, extremal quasiconformal maps have sufficient flexibility to allow for solution of boundary value problems. Moreover, in practically relevant cases, these solutions are guaranteed to exist, are unique and have an explicit characterization. We present an algorithm for computing piecewise linear approximations of extremal quasiconformal maps for genus-zero surfaces with boundaries, based on Teichmüller's characterization of the dilatation of extremal maps using holomorphic quadratic differentials. We demonstrate that the algorithm closely approximates the maps when an explicit solution is available and exhibits good convergence properties for a variety of boundary conditions.
We present an algorithm for mapping a triangle mesh, which is homeomorphic to a disk, to a planar domain with arbitrary fixed boundaries. The algorithm is guaranteed to produce a globally bijective map when the boundary is fixed to a shape that does not self-intersect. Obtaining a one-to-one map is of paramount importance for many graphics applications such as texture mapping. However, for other applications, such as quadrangulation, remeshing, and planar deformations, global bijectively may be unnecessarily constraining and requires significant increase on map distortion. For that reason, our algorithm allows the fixed boundary to intersect itself, and is guaranteed to produce a map that is injective locally (if such a map exists). We also extend the basic ideas of the algorithm to support the computation of discrete approximation for extremal quasiconformal maps. The algorithm is conceptually simple and fast. We demonstrate the superior robustness of our algorithm in various settings and configurations in which state-of-the-art algorithms fail to produce injective maps.
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