2010 IEEE International Symposium on Mixed and Augmented Reality - Arts, Media, and Humanities 2010
DOI: 10.1109/ismar-amh.2010.5643299
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Scenario: Co-evolution, shared autonomy and mixed reality

Abstract: This paper describes the Australian Research Council funded project Scenario, conducted at the iCinema Research Centre, University of New South Wales. Realized through interdisciplinary research, involving the domains of machine learning, interactive narrative and new media art, Scenario creates a mixed reality (MR) environment, surrounding the user within a 360-degree stereoscopic space, in which she can interact with digital characters that have a level of autonomy. Through its discussion of the aesthetics a… Show more

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Cited by 7 publications
(12 citation statements)
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“…As Del Favero and Timothy Barker have highlighted, the origins of Scenario was to test out the formation of meaningful relationships between humans and technology by generating 'innovative research in the field of machine learning and artificial intelligence (AI), along with iCinema's ongoing research into immersive and interactive environments' (Favero & Barker, 2010). The result of this transaction between a human user and digital character in Scenario is what they term a coevolutionary narrative.…”
Section: The Co-authoring Interface Of Scenariomentioning
confidence: 99%
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“…As Del Favero and Timothy Barker have highlighted, the origins of Scenario was to test out the formation of meaningful relationships between humans and technology by generating 'innovative research in the field of machine learning and artificial intelligence (AI), along with iCinema's ongoing research into immersive and interactive environments' (Favero & Barker, 2010). The result of this transaction between a human user and digital character in Scenario is what they term a coevolutionary narrative.…”
Section: The Co-authoring Interface Of Scenariomentioning
confidence: 99%
“…This is assisted by the dark ambient tones of these strange backdrops, designed to coerce a sense of uncanniness and foreboding in each participant's body. This is heightened as Del Favero and Barker write, by the way users experience 'the ambiguity of the sensory objects that surround [them]' (Favero & Barker, 2010) juxtaposed with sensations that are 'relatively familiar as [they] can see [their] own physical bodies and the bodies of the other users' (Favero & Barker, 2010).…”
Section: The Co-authoring Interface Of Scenariomentioning
confidence: 99%
See 2 more Smart Citations
“…This is assisted by the dark ambient tones of these strange backdrops, designed to coerce a sense of uncanniness and foreboding in each participant's body. This is heightened, as DelFavero and Barker (2010) explain, by the way users experience 'the ambiguity of the sensory objects thatsurround [them]' juxtaposed with sensations that are 'relatively familiar as [they] can see [their] own physical bodies and the bodies of the other users'. Within the third part of the artwork, the users are transported to a clearing in a forest.…”
mentioning
confidence: 99%