2017
DOI: 10.1080/14794713.2017.1351658
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Postphenomenological performance: bodily extensions in interactive art

Abstract: I am an AHRC (Arts and Humanities Research Council) student at the University of Glasgow and have recently completed my PhD thesis on postphenomenology in cinema, new media art and computer gaming. My work explores the composure of narrative between the body and technology across these contrasting media.

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Cited by 5 publications
(1 citation statement)
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“…However, every technology filters certain sensations while enhancing others and in doing so it excludes certain perceptions of reality while promoting others (O'Brien, 2017). In postphenomenology, this is called its magnification/reduction structure: binoculars, for instance, enable an individual to see over a distance, at the detriment of the visual awareness of her surroundings (Ihde, 1990).…”
Section: Motor Intentionalitymentioning
confidence: 99%
“…However, every technology filters certain sensations while enhancing others and in doing so it excludes certain perceptions of reality while promoting others (O'Brien, 2017). In postphenomenology, this is called its magnification/reduction structure: binoculars, for instance, enable an individual to see over a distance, at the detriment of the visual awareness of her surroundings (Ihde, 1990).…”
Section: Motor Intentionalitymentioning
confidence: 99%