2011
DOI: 10.3166/jds.20.325-351
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S(t)imulating Creativity in Decision Making

Abstract: ABSTRACT. The significance of the earliest phase of decision making stems from the fact that decision makers 'frame' problems during this phase. These frames shape all subsequent decision making phases (Beach, 1997), fundamentally conditioning decision making outcomes (Daly et al., 2008). Avenues not considered at this stage are unlikely to be considered in the future (Adam, 2008

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Cited by 6 publications
(12 citation statements)
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References 86 publications
(81 reference statements)
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“…At the same time, users can express their ideas not only verbally, but also visually in the form of 3D objects or 3D drawings. VR affords the creation of virtual objects that would be inconceivable in the real world, promoting the challenging of conventions and presumptions [27]. Through a high degree of immersion, users experience co-presence.…”
Section: Creativity-promoting Affordances Of Virtual Realitymentioning
confidence: 99%
“…At the same time, users can express their ideas not only verbally, but also visually in the form of 3D objects or 3D drawings. VR affords the creation of virtual objects that would be inconceivable in the real world, promoting the challenging of conventions and presumptions [27]. Through a high degree of immersion, users experience co-presence.…”
Section: Creativity-promoting Affordances Of Virtual Realitymentioning
confidence: 99%
“…Multiple simultaneous communication channels allow spatial and communicative operations that encourage creativity that is beyond the reach of traditional ICT systems. For instance, virtual world users can individually explore a three-dimensional world while simultaneously communicating with fellow team members (Riordan & O'Reilly, 2011). Although multimodality might increase the need for prudency with respect to technical difficulties (e.g., Berente et al, 2011;Ferguson et al, 2011;Ketelhut et al, 2010), multimodality contributes to creative collaboration by eliminating the communicative shortcomings of ICT-mediated collaboration, such as a lack of mutuality and reciprocity, which can then in turn enhance development of trust between the participants (Fuller et al, 2012).…”
Section: Multimodalitymentioning
confidence: 99%
“…In addition to the multimodality of the virtual world, virtual worlds offer enhanced possibilities for the presentation of visual content (Bosch-Sijtsema & Sivunen, 2013) compared to the less rich CSCW technologies. In a survey study by Riordan and O'Reilly (2011), virtual worlds were noted to help with the visualization of models, drawings, objects and data that are more difficult to visualize when using traditional text-and audio-based media. Virtual worlds convey the potential to present data and information in unique and compelling ways.…”
Section: Rich Visual Informationmentioning
confidence: 99%
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