WI2020 Zentrale Tracks 2020
DOI: 10.30844/wi_2020_k3-fromm
|View full text |Cite
|
Sign up to set email alerts
|

The Effects of Virtual Reality Affordances and Constraints on Negative Group Effects during Brainstorming Sessions

Abstract: Idea generation processes are important for companies to develop new products and services, and brainstorming is a popular method for generating ideas in groups. However, it has been shown that negative group effects can occur during brainstorming sessions, especially since teams today often collaborate from different locations. Therefore, electronic brainstorming systems are needed that foster creativity while reducing negative group effects. We extend the research on electronic brainstorming systems by inves… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

0
9
0
5

Year Published

2020
2020
2022
2022

Publication Types

Select...
5
2
1

Relationship

1
7

Authors

Journals

citations
Cited by 14 publications
(14 citation statements)
references
References 30 publications
0
9
0
5
Order By: Relevance
“…Nine recent publications brought support and provided some explanations regarding psychological processes involved in the effect of VE on creativity, including two book chapters summarizing previous authors’ publications (Alahuhta et al, 2016; Eustáquio & de Sousa, 2019) and one conference proceeding (Bourgeois-Bougrine et al, 2018). Respectively four and then two empirical studies (Table 3) addressed the impact of physical and social virtual contextual cues on creative performance (Physical: Fleury et al, 2020; Guegan, Nelson, et al, 2017; Guegan et al, 2020; Nelson & Guegan, 2019; Social: Bourgeois-Bougrine et al, 2020; Frommet al, 2020).…”
Section: Immersion In Virtual Environment: a Second Vr Specific Featurementioning
confidence: 99%
“…Nine recent publications brought support and provided some explanations regarding psychological processes involved in the effect of VE on creativity, including two book chapters summarizing previous authors’ publications (Alahuhta et al, 2016; Eustáquio & de Sousa, 2019) and one conference proceeding (Bourgeois-Bougrine et al, 2018). Respectively four and then two empirical studies (Table 3) addressed the impact of physical and social virtual contextual cues on creative performance (Physical: Fleury et al, 2020; Guegan, Nelson, et al, 2017; Guegan et al, 2020; Nelson & Guegan, 2019; Social: Bourgeois-Bougrine et al, 2020; Frommet al, 2020).…”
Section: Immersion In Virtual Environment: a Second Vr Specific Featurementioning
confidence: 99%
“…Forschende wiesen zudem auf die kreativitätsfördernde Wirkung in Design-Thinking-Prozessen hin (Fromm et al. 2020 ; Vogel et al. 2020 ).…”
Section: Konzeptuelle Grundlagenunclassified
“…Die immersive Technologie bietet eine Reihe von kreativitätsfördernden Merkmalen, zu denen im Vergleich zu analogen Medien u. a. ein erhöhter Erlebnis-und Aktivierungsgehalt, eine hohe Interaktivität sowie ein unbegrenzter Modellierungsraum gehören. Erste Untersuchungen haben die Potentiale dieser Technologie für Kreativitätsprozesse bekräftigt (Janßen et al 2016;Thornhill-Miller und Dupont 2016;Fromm et al 2020). Ziel des vorliegenden Beitrages ist daher die Exploration der folgenden Forschungsfrage (FF):…”
Section: Virtual Reality Als Kreativitätsmediumunclassified
“…Veränderungsprozesse gesehen werden. Aufgrund der spielerischen Charakteristika und der Immersion erzeugen VR-Anwendungen einen belebenden Effekt in Gruppendiskussionen (Fromm et al 2020). Der Mensch wird dadurch aktiv in den Innovations-und Gestaltungsprozess eingebunden und zur Partizipation angeregt.…”
Section: K 5 Diskussion Und Handlungsempfehlungenunclassified