Abstract:The dual Gaussian distribution hypothesis has been used to predict the success rate of target pointing on touchscreens. Bi and Zhai evaluated their success-rate prediction model in off-screen-start pointing tasks. However, we found that their prediction model could also be used for on-screen-start pointing tasks. We discuss the reasons why and empirically validate our hypothesis in a series of four experiments with various target sizes and distances. The prediction accuracy of Bi and Zhai's model was high in a… Show more
“…We found that 2,666 data points passed the bivariate normality test (80.1%). These rates were lower than those in previous studies [7,45].…”
Section: Model Fittingcontrasting
confidence: 81%
“…The findings and model validation in this study were limited to the extent of our experimental design, such as the target sizes we used. While we assumed that the target distance does not affect the endpoint variability in accordance with previous studies [6,21,45], this assumption does not hold when users exhibit ballistic movements [5,18]. Our instruction to select a target as rapidly and accurately as possible is just one strategy from among various speed-accuracy arXiv, 2023, balances.…”
Section: Discussionmentioning
confidence: 91%
“…In traditional experiments with 1D ribbon-shaped or 2D circular targets, the target size is solely defined by its width 𝑊 [28,33]. Under this condition, click-or touch-points (i.e., endpoints) are assumed to be distributed normally over the target [8,12,28,41], but this assumption does not always hold [38,45].…”
Section: Predicting Error Rates In Pointing Tasksmentioning
confidence: 99%
“…This formulation has been used for predicting endpoint variability in mouse-based [44] and virtual-reality pointing tasks [48]. As shown by this equation, the distance from the initial cursor (or finger) position to the target does not affect the endpoint distribution if users have sufficient time to aim for the target [8,12,44,45]. We do not intend to run time-limited or ballistic (i.e., not using visual feedback) pointing tasks, where the target distance affects the distributions [5,18,26,32,41].…”
Section: Predicting Error Rates In Pointing Tasksmentioning
confidence: 99%
“…and 𝜌 is the correlation for the endpoint distributions on the x-and y-axes. Because we assume that 𝜌 is negligible (≈ 0) when merging various movement angles [8,45], we have…”
Target-selection tasks have been frequently conducted to evaluate novel input devices and pointing-facilitation techniques. Recently, Sharif et al. showed that a unifed metric to evaluate the pointing performance, called throughput TP, was not stable across two sessions performed by the same participant group, which indicates poor test-retest reliability. Because there are cases in which using TP is inappropriate depending on the research topic, we extend their fnding to two other metrics: movement time MT and error rate ER. We demonstrated that, even for the participants who kept their TPs across two sessions stable, they would exhibit unstable MT s and ERs. Thus, if time allows, researchers should design their experiments to run multiple sessions for obtaining the central tendency of user performance, which increases the validity of their user studies.
CCS CONCEPTS• Human-centered computing → HCI theory, concepts and models; Pointing.
“…We found that 2,666 data points passed the bivariate normality test (80.1%). These rates were lower than those in previous studies [7,45].…”
Section: Model Fittingcontrasting
confidence: 81%
“…The findings and model validation in this study were limited to the extent of our experimental design, such as the target sizes we used. While we assumed that the target distance does not affect the endpoint variability in accordance with previous studies [6,21,45], this assumption does not hold when users exhibit ballistic movements [5,18]. Our instruction to select a target as rapidly and accurately as possible is just one strategy from among various speed-accuracy arXiv, 2023, balances.…”
Section: Discussionmentioning
confidence: 91%
“…In traditional experiments with 1D ribbon-shaped or 2D circular targets, the target size is solely defined by its width 𝑊 [28,33]. Under this condition, click-or touch-points (i.e., endpoints) are assumed to be distributed normally over the target [8,12,28,41], but this assumption does not always hold [38,45].…”
Section: Predicting Error Rates In Pointing Tasksmentioning
confidence: 99%
“…This formulation has been used for predicting endpoint variability in mouse-based [44] and virtual-reality pointing tasks [48]. As shown by this equation, the distance from the initial cursor (or finger) position to the target does not affect the endpoint distribution if users have sufficient time to aim for the target [8,12,44,45]. We do not intend to run time-limited or ballistic (i.e., not using visual feedback) pointing tasks, where the target distance affects the distributions [5,18,26,32,41].…”
Section: Predicting Error Rates In Pointing Tasksmentioning
confidence: 99%
“…and 𝜌 is the correlation for the endpoint distributions on the x-and y-axes. Because we assume that 𝜌 is negligible (≈ 0) when merging various movement angles [8,45], we have…”
Target-selection tasks have been frequently conducted to evaluate novel input devices and pointing-facilitation techniques. Recently, Sharif et al. showed that a unifed metric to evaluate the pointing performance, called throughput TP, was not stable across two sessions performed by the same participant group, which indicates poor test-retest reliability. Because there are cases in which using TP is inappropriate depending on the research topic, we extend their fnding to two other metrics: movement time MT and error rate ER. We demonstrated that, even for the participants who kept their TPs across two sessions stable, they would exhibit unstable MT s and ERs. Thus, if time allows, researchers should design their experiments to run multiple sessions for obtaining the central tendency of user performance, which increases the validity of their user studies.
CCS CONCEPTS• Human-centered computing → HCI theory, concepts and models; Pointing.
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