2022
DOI: 10.1016/j.elerap.2022.101147
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Real-world demotivation as a predictor of continued video game playing: A study on escapism, anxiety and lack of intrinsic motivation

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Cited by 16 publications
(4 citation statements)
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“…The 'Real-world' cluster collated findings pertinent to an individual's perception of their immediate environment, introspective reflections on life, and strategies toward physical well-being. The results observed were: (i) EM positively associated with real-world frustration -two articles (32,35); EM negatively associated with life satisfaction -two articles (34,37); EM positively associated with sedentarism -one article (51).…”
Section: Real-worldmentioning
confidence: 99%
“…The 'Real-world' cluster collated findings pertinent to an individual's perception of their immediate environment, introspective reflections on life, and strategies toward physical well-being. The results observed were: (i) EM positively associated with real-world frustration -two articles (32,35); EM negatively associated with life satisfaction -two articles (34,37); EM positively associated with sedentarism -one article (51).…”
Section: Real-worldmentioning
confidence: 99%
“…This is where a new problem arises. In the past, playing games was an option for other activities to relieve fatigue from the burden of their daily routine as students, instead they took up their main task as students (Drachen et al, 2016;Kusuma et al, 2021;Lassila, 2022;Liao et al, 2022).…”
Section: The Dangerous Effect Of Online Game For Students Of Universitymentioning
confidence: 99%
“…How can it not be that when one of his classmates has graduated and passed, then someone becomes withdrawn just because he is addicted to playing online games which is only for a moment, is that not demotivating? (Afrough et al, 2014;Falout et al, 2009;Liao et al, 2022;Song & Kim, 2017;Yadav & BaniAta, 2013a, 2013b It should be noted that the achievement index, commonly abbreviated as GPA, is a measure of achievement in the academic/educational field. Despite the name "index", GPA isn't really an index in the truest sense, but rather a kind of weighted average (Coyle et al, 2015;Fajnzylber et al, 2019;Heady et al, 2018).…”
Section: The Dangerous Effect Of Online Game For Students Of Universitymentioning
confidence: 99%
“…The third identified theme focused on the lack of relaxation in games, people were playing to relax from the day's stressful activities. Other studies (Kuo et al, 2016;Liao et al, 2022;Warmelink et al, 2009) have used the term game escapism to refer to playing games to relieve stress and escape from the real world, the games they are referring to are mostly online games, often multiplayer. There, however, appears to be an unexplored difference in escapism games between people with and without disabilities.…”
Section: Playing Multiplayer Gamesmentioning
confidence: 99%