2023
DOI: 10.3389/fpsyt.2023.1257685
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Escaping through virtual gaming—what is the association with emotional, social, and mental health? A systematic review

Lucas M. Marques,
Pedro M. Uchida,
Felipe O. Aguiar
et al.

Abstract: BackgroundThe realm of virtual games, video games, and e-sports has witnessed remarkable and substantial growth, captivating a diverse and global audience. However, some studies indicate that this surge is often linked to a desire to escape from real life, a phenomenon known as escapism. Much like substance abuse, escapism has been identified as a significant motivator, leading to adverse outcomes, including addiction. Therefore, it is crucial to comprehend the existing research on the connection between escap… Show more

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Cited by 4 publications
(3 citation statements)
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“…Additionally, all five dimensions of U&G theory influence attitudes towards video games (Chang & Lee, 2022; Xu et al, 2023). For example, users can escape from their daily life issues by engaging in games (Fraser et al, 2023; Marques et al, 2023; Nguyen, 2015; Oing & Prescott, 2018; Salman et al, 2022; Stellhorn, 2022; Vugts et al, 2018). The characteristics of certain types of games allow players to escape from life pressures, deal with negative situations, and feel power and autonomy (Şalvarlı & Griffiths, 2021).…”
Section: Discussionmentioning
confidence: 99%
“…Additionally, all five dimensions of U&G theory influence attitudes towards video games (Chang & Lee, 2022; Xu et al, 2023). For example, users can escape from their daily life issues by engaging in games (Fraser et al, 2023; Marques et al, 2023; Nguyen, 2015; Oing & Prescott, 2018; Salman et al, 2022; Stellhorn, 2022; Vugts et al, 2018). The characteristics of certain types of games allow players to escape from life pressures, deal with negative situations, and feel power and autonomy (Şalvarlı & Griffiths, 2021).…”
Section: Discussionmentioning
confidence: 99%
“…Such interpersonal experiences, often cultivated through real-life experiences and direct social engagement, may not be adequately stimulated in digitally mediated environments. Furthermore, the immersive qualities of electronic media can engender escapism, potentially diminishing children’s willingness to engage with real-world challenges and respond with prosocial behaviors [ 79 ].…”
Section: Discussionmentioning
confidence: 99%
“…It is characterized as an irresistible tendency to immerse oneself in video games which could cause damage to various life aspects (Ivanova, 2023). 'Escapism' can be defined as the pursuit of escaping from real life into another fictional world (Marques, Uchida, Aguiar et. al., 2023).…”
Section: Background Of the Studymentioning
confidence: 99%