Visual Signal Quality Assessment 2014
DOI: 10.1007/978-3-319-10368-6_9
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Quality Assessment in Computer Graphics

Abstract: In this chapter, we review the existing works regarding visual quality assessment in computer graphics. This broad area of research includes many subdomains which make intensive use of quality assessment and/or artefact visibility evaluation: geometry processing, rendering, HDR imaging, tone mapping and stereo vision. For each of these sub-domains, we present the existing objective quality metrics, the subjective quality experiments as well as an evaluation and comparison of their performance. We broadly class… Show more

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Cited by 37 publications
(33 citation statements)
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“…A strong placement illusion relies on the quality of the graphics and 3D objects (Slater, 2009;Slater et al, 2010). Correspondingly, the quality of the graphics principally depends on the rendering (Lavoué and Mantiuk, 2015). The rendering comprises the in-game quality of the image (i.e., perceptual quality), and the omission of unnecessary visual information (i.e., occlusion culling) (Lavoué and Mantiuk, 2015).…”
Section: Graphicsmentioning
confidence: 99%
See 1 more Smart Citation
“…A strong placement illusion relies on the quality of the graphics and 3D objects (Slater, 2009;Slater et al, 2010). Correspondingly, the quality of the graphics principally depends on the rendering (Lavoué and Mantiuk, 2015). The rendering comprises the in-game quality of the image (i.e., perceptual quality), and the omission of unnecessary visual information (i.e., occlusion culling) (Lavoué and Mantiuk, 2015).…”
Section: Graphicsmentioning
confidence: 99%
“…Correspondingly, the quality of the graphics principally depends on the rendering (Lavoué and Mantiuk, 2015). The rendering comprises the in-game quality of the image (i.e., perceptual quality), and the omission of unnecessary visual information (i.e., occlusion culling) (Lavoué and Mantiuk, 2015). The advancement of these rendering aspects ameliorates both the quality of graphics and the performance of the VR software (Brennesholtz, 2018).…”
Section: Graphicsmentioning
confidence: 99%
“…Image-based solutions, on the other hand, work in 2D image space, and use rendered images to estimate the quality of the given mesh. Several quality metrics have been proposed; [6], [12], and [28] present surveys on the recently proposed 3D quality metrics.…”
Section: Related Workmentioning
confidence: 99%
“…A mesh is a discrete representation of a geometric domain, convenient for computing. Generating good quality meshes is a key step in geometry processing pipelines, e.g., graphics and visualization [AUGA08, LM15], finite element analysis [HL88] and computer‐aided design [Lee99, TBG09, RMM*16].…”
Section: Introductionmentioning
confidence: 99%