2020
DOI: 10.3389/fcomp.2019.00012
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Guidelines for the Development of Immersive Virtual Reality Software for Cognitive Neuroscience and Neuropsychology: The Development of Virtual Reality Everyday Assessment Lab (VR-EAL), a Neuropsychological Test Battery in Immersive Virtual Reality

Abstract: Virtual reality (VR) head-mounted displays (HMD) appear to be effective research tools, which may address the problem of ecological validity in neuropsychological testing. However, their widespread implementation is hindered by VR induced symptoms and effects (VRISE) and the lack of skills in VR software development. This study offers guidelines for the development of VR software in cognitive neuroscience and neuropsychology, by describing and discussing the stages of the development of Virtual Reality Everyda… Show more

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Cited by 67 publications
(89 citation statements)
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“…VR-EAL endeavors to be the first immersive VR neuropsychological battery of everyday cognitive functions. Our previous work has shown that the VR-EAL does not induce VRISE (Kourtesis et al, 2020). However, we have yet to 2 P. Kourtesis et al demonstrate the validity of the VR-EAL as a neuropsychological tool.…”
Section: Introductionmentioning
confidence: 75%
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“…VR-EAL endeavors to be the first immersive VR neuropsychological battery of everyday cognitive functions. Our previous work has shown that the VR-EAL does not induce VRISE (Kourtesis et al, 2020). However, we have yet to 2 P. Kourtesis et al demonstrate the validity of the VR-EAL as a neuropsychological tool.…”
Section: Introductionmentioning
confidence: 75%
“…VR-EAL attempts to assess everyday cognitive functioning by assessing prospective memory, episodic memory (i.e., immediate and delayed recognition), executive functioning (i.e., planning, multitasking), and selective visual, visuospatial, and auditory (bi-aural) attention within a realistic immersive VR scenario lasting around 60 min (Kourtesis et al, 2020). See Table 1 and Figures 1 and 2 for a summary of the VR-EAL tasks assessing each cognitive ability.…”
Section: Vr-ealmentioning
confidence: 99%
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“…Negative effects are expected to decrease with further VR HMD development (Kourtesis et al, 2019), which was also shown in this study where healthy controls experienced more negative effects when tested with the older Oculus Rift DK2 compared to the more sophisticated HTC Vive. Current best practice guides for VR development focus on alleviating negative effects by using several approaches to reduce sensory mismatch, such as display factors (e.g., higher refresh rates) and intuitiveness of interaction and navigation (Kourtesis et al, 2019;Kourtesis et al, 2020;Oculus, 2017;Weech et al, 2019). Furthermore, negative effects decrease over repeated exposures, which emphasizes the importance of practice trials to help a user become more familiar with a particular device (Germine et al, 2019;Kennedy et al, 2000).…”
Section: Discussionmentioning
confidence: 99%