2023
DOI: 10.1177/15554120231154058
|View full text |Cite
|
Sign up to set email alerts
|

Professional Gaming and Pro-Gamers: What Do We Know So Far? A Systematic Review

Abstract: Professional gaming is organized competitive digital gameplay supported by advertisers and businesses. With its rising popularity and spectatorship, virtual gaming as a profession is now a reality. The aim of this paper is to evaluate peer-reviewed articles from the past two decades that empirically examine gaming as a profession or the myriad facets of being a professional gamer published in scholarly journals. The themes that emerge from the results of the included studies ( n = 32) are (a) the socio-cultura… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1

Citation Types

0
2
0

Year Published

2023
2023
2024
2024

Publication Types

Select...
6

Relationship

0
6

Authors

Journals

citations
Cited by 6 publications
(2 citation statements)
references
References 67 publications
(79 reference statements)
0
2
0
Order By: Relevance
“…The sharing of food by a streamer seemed exacerbated due to the length of streams that often cross over mealtimes and cause the streamer to eat live on stream. Research into parasocial influences has already identified the impact that online microcelebrities can have on the behavior of their followers (Ferchaud et al, 2018;Hwang & Zhang, 2018), and further work has identified the "celebrity" status that gaming streamers have within their communities (see Bihari & Pattanaik, 2023 review of the sociocultural appeal of professional gamers). This study extends this field of research to the influence that streamers may have, either intentionally or unintentionally, on the food choices of emerging adult gamers.…”
Section: Discussion and Implications For Practicementioning
confidence: 99%
“…The sharing of food by a streamer seemed exacerbated due to the length of streams that often cross over mealtimes and cause the streamer to eat live on stream. Research into parasocial influences has already identified the impact that online microcelebrities can have on the behavior of their followers (Ferchaud et al, 2018;Hwang & Zhang, 2018), and further work has identified the "celebrity" status that gaming streamers have within their communities (see Bihari & Pattanaik, 2023 review of the sociocultural appeal of professional gamers). This study extends this field of research to the influence that streamers may have, either intentionally or unintentionally, on the food choices of emerging adult gamers.…”
Section: Discussion and Implications For Practicementioning
confidence: 99%
“…Although gaming is probably for the most part "fun", however individuals interpret the word, it is not always about playful leisure, but can, for example, be work (Bihari and Pattanaik, 2023), monotonous "grinding" of repetitive content or systematically…”
Section: Fun and Free Playmentioning
confidence: 99%