2014
DOI: 10.1590/1809-584420146
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Processos de consumo cultural e midiático: imagem dos 'Otakus', do Japão ao mundo

Abstract: From the theoretical perspective regarding communication as culture, this article focuses on the communicative dimension of cultural processes in contemporary times. Its objective is to report and discuss the widespread image of the social group referred to as Otaku, which is characterized by great ambivalence resulting from its Japanese origin and its subsequent insertion into mediatized imagery on a worldwide scale. In Japan, Otaku imagery carries the negative connotation of individuals who are fanatical abo… Show more

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Cited by 5 publications
(2 citation statements)
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“…These events can be a positive way of promoting and disseminating Japanese pop culture, as they represent events that develop experiences and provide opportunities for people to learn about the country of origin of these contents, as well as deepening their interest in the presented themes, resulting in essential events to promote destinations and culture (Close, 2018;Gushiken and Hirata, 2014). They can reveal curiosities about the present situation in the Asian country, the main trends and the cultural reality, increasing tourism and enhancing both the host region's and, in the long run, the promoted country's economy (Kawamata et al, 2017;Tajima, 2018).…”
Section: Literature Reviewmentioning
confidence: 99%
“…These events can be a positive way of promoting and disseminating Japanese pop culture, as they represent events that develop experiences and provide opportunities for people to learn about the country of origin of these contents, as well as deepening their interest in the presented themes, resulting in essential events to promote destinations and culture (Close, 2018;Gushiken and Hirata, 2014). They can reveal curiosities about the present situation in the Asian country, the main trends and the cultural reality, increasing tourism and enhancing both the host region's and, in the long run, the promoted country's economy (Kawamata et al, 2017;Tajima, 2018).…”
Section: Literature Reviewmentioning
confidence: 99%
“…Uma parte considerável da cultura pop que influencia o mundo, inclusive o Brasil, vem do Japão (Gushiken;Hirata, 2014). Um exemplo do enorme impacto da cultura pop japonesa é a franquia Pokémon que engloba jogos, livros, revistas, desenhos, e apresentações teatrais, que influenciam o comportamento de pessoas para além das fronteiras do Japão (Tobin, 2004).…”
Section: Introductionunclassified